Manticore
(Generated 215 times)Namelist | None |
---|---|
Tags | Fantasy
|
Rank | Veteran |
Race | Manticore |
Cult rank | None |
Notes | To the end of its insectoid tail is attached the sting of a scorpion, which might be over half a metre in length; and the tail has barbs at intervals on either side. The tip of the tail gives a fatal sting to anyone who encounters it, and death is immediate. The manticore can cast its barbs like arrows, by flicking its tail and shooting them a great distance. Most creatures that the missile hits are killed due to the beast’s poison. These barbs replenish themselves constantly so that it rarely runs out of ammunition. Manticore venom has a Potency equal to the creature’s Endurance. It takes effect 1 round after damage has been inflicted, and causes paralysis to 1d3 contiguous hit locations. If this affects the chest the victim begins to asphyxiate and will die unless treated. |
Creator | raleel |
|
|
|
Additional features
Feature | Probability | |
---|---|---|
Chaotic feature | 100% | View items |
Non-random features
List | Feature |
---|---|
Ability | ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking. |
Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Frenzy*** When wounded or exposed to a particular substance Willpower roll or enter a frenzy. Duration = CON rounds. Combat actions only on attack or move towards combat - no spells, parries,evades. No fatigue, immune to mental control, no detrimental effects of Serious Wounds, although a Major Wound will still incapacitate.Press Advantage has no effect on it. If still alive, once the frenzy finishes the creature automatically gains a fatigue level of Exhausted. |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+14 | Endurance | CON+CON+40 |
---|---|---|---|---|---|
Evade | DEX+DEX+40 | Perception | INT+POW+40 | Stealth | DEX+INT+40 |
Swim | STR+CON+3D10+25 | Willpower | POW+POW+40 |
Professional skills
Track | INT+CON+30 |
---|
Combat styles
Man Hunter (Bite, Claws, Sting) | STR+DEX+40 |
---|
Weapon options
1-handed weaponsAmount: 4
|
2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 1
|
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Jaws | 1h-melee | d4 | L | S | - | Bleed | Y | Y | as head | |
Claws | 1h-melee | d6 | L | M | - | Bleed, Grip | Y | Y | as front legs | |
Flung Barbs | ranged | d8 | L | - | 15/25/250 | Venom | Y | Y | as tail | |
Sting | 1h-melee | 1d8 | H | L | - | Venom | Y | Y | as tail |