Hydra, 6 headed
(Generated 162 times)Namelist | None |
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Tags | Classic fantasy Red hand of doom
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Rank | Skilled |
Race | Hydra, Ophidian |
Cult rank | None |
Notes | **Abilities**: +5 Action Points. MI pg 224.Any detrimental effect due to serious or major wound only affects that head. Each head has its own willpower resistance roll. Spits corrosive acid once per head every 1d3 hours. Killing the beast will create a storm of acidic blood that can burn off the feet of opponents. Poison POT 70 in liquid form Agony and Acid, in gas form Asphyxiation. Duration half the hydras CON in rounds as liquid, minutes as miasma. Acid = strong Acid 1d4 damage to all it touches. When touching flesh causes Agony if not resisted with endurance. In gas form coughing prevents action if not resisted. |
Creator | raleel |
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Non-random features
List | Feature |
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Ability | ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head. |
Ability | ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack. |
Basic Poison | Agony. Condition: Victim is hindered by intense pain. Whether in a location or the entire body, any skill roll involving use of the affected area must also be less or equal to the character’s Willpower, otherwise the attempt fails and they moan or scream in pain. |
Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Standard skills
Athletics | STR+DEX+20 | Brawn | STR+SIZ+20 | Endurance | CON+CON+20 |
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Evade | DEX+DEX+30 | Perception | INT+POW+30 | Stealth | DEX+INT+15 |
Swim | STR+CON+30 | Willpower | POW+POW+30 |
Combat styles
Writhing Dance of Death | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 4
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | M | L | - | Y | Y | as Head | ||
Constrict | 1h-melee | 1d6 | L | T | - | Y | Y | as Tail | ||
Tail Lash | 1h-melee | 1d8 | L | L | - | Y | Y | as Tail |