(Generated 36 times)
Namelist None
Rank Veteran
Race Slargr
Cult rank None
Notes Gourgaz are imposingly large (sometimes ten feet / 3 mtrs high), muscular, stub-nosed, rapacious, cold-bloodied reptilian mutants with tough hides composed of greyish-green scales. Their powerful muscular arms and legs have webbed hands. They have large jaws filled with sharp fangs and powerful tails with which they can knock down their enemies. They are merciless and cunning predatory hunters. The Gourgaz are intelligent and uncannily battle-wise. They also secreted oil from scent glands that ridged the underside of their tails when they were angered. This scent had no odour, but when it is inhaled by lugro, a chemical reaction take place in their brains that stirred them into a state of frenzy and total fearlessness. Gourgaz are a fearless, relentless, and intelligent enemy whom the Darklords employ to lead their lugro into battle. They will automatically raise the Combat Skill of any lugro in their vicinity (receive +10 to their Combat Skills. They will not seek to evade from combat the radius of effect is 600 feet / 200 m) They also have a high natural resistance to poisons. (+2 shifts to resistance rolls) Gourgaz are sometimes carriers of the Red Death Plague virus, although they are themselves immune to the effects of this terrible disease. Exposure to Gourgaz blood carries with it a small risk of contracting this plague. Players who come into contact with Gourgaz blood must make an unopposed endurance test at easy Difficulty. There is only one known cure for the Red Death Plague: the clear, sticky resin which can be found beneath the bark of the Druse tree. It is a very rare, powerful, and expensive plant variety of the deep South that can be found in remote Forests. Gorgaz strike with their axe aiming to Sunder armour and follow-up the blow with a second claw attack, thus improving the damage of further attacks. Bites are reserved for helpless foes when the axe is discarded and unarmed attacks are directed at a fallen enemy with ferocity.
STR 7d6
CON 3d6+6
SIZ 7d6
DEX 3d6+6
INT 2d6+5
POW 3d6
CHA 3d6
D20Hit locationArmor
01-03 Tail 5
04-05 Right Hind Leg 5
06-07 Left Hind Leg 5
08-10 Abdomen 5
11-14 Chest 5
15-16 Right Foreleg 5
17-18 Left Foreleg 5
19-20 Head 5
Movement 6
Natural armor Yes

Non-random features

Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Disease ***Red Plague*** The victim breaks out in a scarlet rash that covers the entire body. 1 point of CON is lost every day through vomiting, diarrhoea and dehydration. When CON reaches zero the victim dies.
Ability ***Immunity to disease***

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+20 Perception INT+POW+30 Stealth DEX+INT+20
Swim STR+CON+50 Unarmed STR+DEX+40 Willpower POW+POW+45

Combat styles

Assault leaderSTR+DEX+40

Weapon options

1-handed weapons

Amount: 4
Battleaxe (1)
Bite (1)
Claws (1)
Tail slap (1)

2-handed weapons

Amount: 1
Battleaxe (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6+1 L S - bleed Y Y 4 9 head
Claws 1h-melee 1d4+1 M M - bleed, grip Y Y 4 9 arm
Tail slap 1h-melee 1d8 L L - stun location Y Y 4 9 tail