||Average Lair: 90-900. One quarter of this number will be male warriors. Hobgoblin females and young are typically non-combatants.
Treasure Type: B, Cx5, (M)
Infravision: The creature sees into the infrared spectrum. The maximum distance is 18 metres (60 ft) unless specified otherwise.
Tunnel Sense: Possess the ability to detect certain underground phenomena by succeeding at an Easy Perception skill roll. This Perception test may be further augmented by Lore (Mineral). Tunnel Sense may be used to detect stonework pits, deadfalls and traps, a slope or grade, approximate depth underground, new tunnel or passage construction, and shifting or sliding walls or rooms. The range of this detection is limited to 3 metres (10 feet).
rank 2 cleric
Combat Gear 2 potions of healing,
scroll of spiritual hammer (3 AP, 1d8+1 damage, 5 intensity, 30m (90') range, concentration)
scroll of animal summoning I (6 intensity, will summon 2 dire wolves with their goblin riders, requires casting roll, 1d20 minutes to arrive)
Cleric Spells Prepared
Rank 1 - Bless, Curse, Cure Minor Wounds, Silence, Fatigue, Fear
Rank 2 - Hold Person, Cure Serious Wounds, Lesser Invisibility (as wizard spell), Darkness (as wizard spell)