Ghoul - Lovecraftian
(Generated 22 times)Namelist | None |
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Tags | Lovecraft
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Rank | Skilled |
Race | Ghoul |
Cult rank | None |
Notes | RQ pg 355-356 If a ghoul’s bite penetrates armour the victim must make an unopposed Endurance roll to resist infection. Rubbery skin - Piercing hits do half damage. A standard ghoul tactic is to grip an opponent with its hands and then target an area of exposed flesh. Once it has bitten it releases and flees, attempting to find somewhere to skulk until a threat has passed and it can resume feeding. |
Creator | JInkyz |
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Non-random features
List | Feature |
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Ability | ***Regenerate*** The creature is able to regenerate Hit Points lost to damage. The speed of regeneration varies depending upon the creature. Default is 1 HP / Location / Round (not turn). Unless specifically noted, regeneration does not replace lost limbs, and the severing of a vital location (head, chest or abdomen) will still result in death |
Ability | ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres. |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+20 | Brawn | STR+SIZ+15 | Endurance | CON+CON+25 |
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Evade | DEX+DEX+15 | Perception | INT+POW+30 | Stealth | DEX+INT+45 |
Willpower | POW+POW+20 |
Combat styles
Charnel Horror (Claws, Teeth) | STR+DEX+20 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d4 | S | T | - | Grip, Bleed | Y | Y | Arms | |
Teeth | 1h-melee | 1d3 | S | T | - | Grip | Y | Y | Head |