Rat, Dire

(Generated 57 times)
Namelist None
Tags
Rank Novice
Race Shadow Cat
Cult rank None
Notes The following characteristics detail a giant rat averaging 1 ft in length, not counting a hairless pink tail as long as its body. The loss of its tail will not typically cause a Serious Wound, but will cause the rat flee the area. Filth fever: Bite—injury; save Endurance; potency 50; onset 1d3 days; frequency 1/day; effect Fever, nausea, Exhaustion; cure 2 consecutive saves. Antidote/Cure: Can be cured by the Healing skill.
CreatorJInkyz
Stats
STR 2d4+3
CON 2d4+4
SIZ 1d3+1
DEX 2d6+6
INT 2d3+2
POW 2d6
CHA 0
D20Hit locationArmor
01-03 Tail 0
04-05 Right Hind leg 1
06-07 Left Hind Leg 1
08-10 Hindquarters 1
11-14 Forequarters 1
15-16 Right Front Leg 1
17-18 Left Front Leg 1
19-20 Head 1
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Perceptive (Smell) *** extremely perceptive. can roll one Difficulty Grade easier when using perception skill involving sight
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Athletics STR+DEX+2d10+10 Brawn STR+SIZ+2d10+10 Endurance CON+CON+1d10+25
Evade DEX+DEX+2d10+30 Perception INT+POW+6D10 Stealth DEX+INT+2d10+30
Swim STR+CON+2d10+10 Willpower POW+POW+2d10+10

Custom skills

Passion: Neutral (Hungry POW+POW+30

Combat styles

Rat Attack (Claw, Bite)STR+DEX+2d10+20

Weapon options

1-handed weapons

Amount: 2
Bite (1)
Claw (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6+1* S T - Grip, Bleed Y Y 0 4 Head
Claw 1h-melee 1d4+1 S S - Grip, Bleed Y Y 0 4 Claw