Crimson Bat
(Generated 181 times)Namelist | None |
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Tags | Chaos Genertela Glorantha Lunar Unique
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Rank | Master |
Race | Crimson Bat |
Cult rank | Leader |
Notes | Demon of Chaos controlled by Lunars. "A giant, crimson bat with multiple long tongues, tentacles around its mouth, dozens of eyes all over its body, and other chaotic details. At its smallest it is 20 yards from head to tail with a 90 yard wingspan, but it has grown to as large as half a mile long with a wingspan to match when fed sufficiently, usually during wartime" **Abilities:** Spirit Sense, Cannot be surprised. Immune to Magic (all cultists touching it are immune as well) Glowspot (Lunar Magic always full). Area Weapon (Chaos Shriek - within 4 km. Willpower vs Endurance or demoralized) Breath Weapon: Breath acid cloud 750 meters distance 50 meter area. Damage applied to all in the area. (RQ6: pg 312-316) Magic points = what it has fed on last feeding day plus number donated by priests and initiates since - usually around 2500 See Imperial Lunar Handbook Vol 2 pg 54-55. Chaotic blood from Eyes will reduce 1 point of Rune magic cast per round. After all gone, will eliminate Rune magic from memory 1point per round. All discorporate or unbound spirits except fetches will be swallowed by Bat within Glowspot. |
Creator | hkokko |
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Non-random features
List | Feature |
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Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Ability | ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Ability | ***Titanic Beyond Mortal Ken*** Immune to the Bleed, Bypass Armour, Press Advantage and Sunder. Their physical manifestations have no weak spots, preventing them from being unduly hindered by massed volleys of missiles, unless the weapons are able to inflict more damage than the 15 Armour Points of their divine flesh, such as a siege engine for example. In such cases they become vulnerable to these particular spe- cial effects once again. |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Ability | ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability | ***Immune to Magic*** |
Standard skills
Athletics | STR+DEX | Brawn | STR+SIZ | Endurance | CON+CON |
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Evade | DEX+DEX | Perception | INT+POW | Unarmed | STR+DEX |
Willpower | POW+POW+100 |
Combat styles
Bat Out of Hell | STR+DEX |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 2
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 15d12 | C | VL | - | Y | N | 85 | 236 | |
Tongue | 1h-melee | 10d12 | C | VL | - | Y | N | 85 | 236 | |
Breathe Acid | ranged | 3d6 | E | VL | - | N | N | 0 | 0 | |
Chaos Shriek | ranged | 0 | M | VL | - | N | N | 0 | 0 | |
Chaotic Blood from Eyes | ranged | 0 | M | VL | - | N | N | 0 | 0 |