Quill Wolf

(Generated 55 times)
Namelist None
Rank Novice
Race Wolf
Cult rank None
Notes The quill-wolf gets its name from the long, sharp quills that protrude from all areas of its pelt. The origin of quillwolves is unknown but they inhabit similar climes to regular wolves although noticeably avoiding the coldest regions. They hunt in packs much like regular wolves and are usually encountered in packs of 4-15. When excited, the quills stand out. Night Sight, (RQ6: pg 312-316) , Usually hunts in packs of 12-30. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396 Quill Burst--1x/week the beast can shake itself vigorously and discharge a number of quills. This counts as 1d4 ranged attacks at one level more difficult than normal with a range of 8m. Damage is 1d2. Quills/Grappling--Any creature/character that is Grabbed or pounced on by a quillwolf will take an additional 1d4 damage. Any entity using natural weapons will take 1d2 damage per successful hit.
STR 1d6+5
CON 2d6+3
SIZ 1d3+6
DEX 2d6+3
INT 1d3
POW 1d6+2
D20Hit locationArmor
01-02 Right Hind leg 2
03-04 Left Hind Leg 2
05-07 Hindquarters 2
08-10 Forequarters 2
11-13 Right Front Leg 2
14-16 Left Front Leg 2
17-20 Head 1
Movement 8
Natural armor Yes

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+20 Endurance CON+CON+30
Evade DEX+DEX+20 Locale INT+INT+20 Perception INT+POW+30
Stealth DEX+INT+20 Willpower POW+POW+20

Combat styles

Quill PackSTR+DEX+30

Weapon options

1-handed weapons

Amount: 0
Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d4 S T - None Y Y 0 0