Notes |
The quill-wolf gets its name from the long, sharp quills that protrude from all areas of its pelt. The origin of quillwolves is unknown but they inhabit similar climes to regular wolves although noticeably avoiding the coldest regions. They hunt in packs much like regular wolves and are usually encountered in packs of 4-15. When excited, the quills stand out.
Night Sight, (RQ6: pg 312-316) , Usually hunts in packs of 12-30. Prefers to select Grip and Choose location. Gripped victim sustains biting damage every round. Rq6 pg 396
Quill Burst--1x/week the beast can shake itself vigorously and discharge a number of quills. This counts as 1d4 ranged attacks at one level more difficult than normal with a range of 8m. Damage is 1d2.
Quills/Grappling--Any creature/character that is Grabbed or pounced on by a quillwolf will take an additional 1d4 damage. Any entity using natural weapons will take 1d2 damage per successful hit. |