ghoul necrophage

(Generated 228 times)
Namelist None
Rank Novice
Race necrophage
Cult rank None
Notes Abilities: Undead (page 316). Immune to the effects of serious wounds. Major wounds do not incapacitate Rq6 pg 397
STR 3d6+3
CON 2d6+4
SIZ 2d6+4
DEX 3d6
INT 2d6+4
POW 1d6
D20Hit locationArmor
01-03 Right leg 1
04-06 Left leg 1
07-09 Abdomen 1
10-12 Chest 1
13-15 Right Arm 1
16-18 Left Arm 1
19-20 Head 1
Movement 6
Natural armor Yes

Non-random features

Chaotic feature Stench - Releases nauseating odours that sicken inhalers, who must succeed in an unopposed Endurance roll to avoid uncontrollable vomiting for 1d3 Combat Rounds.
Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+2d10+20 Brawn STR+STR+SIZ+SIZ Endurance CON+CON+2d10+20
Evade DEX+DEX+2d10+5 Perception INT+POW+2d10 Stealth DEX+INT+2d10
Willpower POW+POW+2

Combat styles

Primary Combat StyleSTR+DEX+3d10+20

Weapon options

1-handed weapons

Amount: 1
claws (1)

2-handed weapons

Amount: 1
bite (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
claws 1h-melee 1d4 S S - bleed Y Y 0 0 arm
bite 2h-melee 1d3 S T - grip Y Y 0 0 head