ghoul necrophage
(Generated 228 times)Namelist | None |
---|---|
Tags | |
Rank | Novice |
Race | necrophage |
Cult rank | None |
Notes | Abilities: Undead (page 316). Immune to the effects of serious wounds. Major wounds do not incapacitate Rq6 pg 397 |
Creator | torvak |
|
|
|
Non-random features
List | Feature |
---|---|
Chaotic feature | Stench - Releases nauseating odours that sicken inhalers, who must succeed in an unopposed Endurance roll to avoid uncontrollable vomiting for 1d3 Combat Rounds. |
Ability | ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate |
Ability | ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments. |
Ability | ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+2d10+20 | Brawn | STR+STR+SIZ+SIZ | Endurance | CON+CON+2d10+20 |
---|---|---|---|---|---|
Evade | DEX+DEX+2d10+5 | Perception | INT+POW+2d10 | Stealth | DEX+INT+2d10 |
Willpower | POW+POW+2 |
Combat styles
Primary Combat Style | STR+DEX+3d10+20 |
---|
Weapon options
1-handed weaponsAmount: 1
|
2-handed weaponsAmount: 1
|
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
claws | 1h-melee | 1d4 | S | S | - | bleed | Y | Y | arm | |
bite | 2h-melee | 1d3 | S | T | - | grip | Y | Y | head |