Mother of Monsters

(Generated 73 times)
Namelist None
Rank Master
Race Mother of Monsters
Cult rank None
Notes May use all her attacks on every round. Lays 1d6 eggs per day which grow in 24 hours to be brood of mother of monsters. If the eggs are covered with water they become swimmers, if they are dry they become flyers. Bite attack is a scoop of 70m wide by 30m long. Stomp covers an area of 10 meters. A huge, unique monster of the Maslo Sea and the Elamle Peninsula. She walks back and forth along several hundred miles of sea shore This huge creature walks on an endless beat along the shore; one set of legs in the sea and the other firmly on land. Its rounds take it from the west shore of the mouth of the Allis River, around the coast of Elamle, to the fringe of the swamp just north of Wendo, where it turns back. This circuit takes the Mother of Monsters 148 days to complete, traveling about 30 miles a day. See Men of the Sea, Elder Secrets. Her journey goes from: Olyn, visited 24 days then 124 days. Bayahote, visited 78 days then 70 days. Neimengu, visited 59 days then 94 days. She never visits Wendo but her monsters strike once every 148 days.
STR 4d10+1600
CON 4d10+3800
SIZ 4d10 +2800
INT 2d6+2
POW 4d10+2250
D20Hit locationArmor
01-02 Right hind leg 530
03-04 Left Hind Leg 530
05-06 Hind Body 530
07-11 Right Front Leg 530
12-14 Left Front Leg 530
15-17 Forebody 530
18-20 Head 530
Movement 8
Natural armor Yes

Non-random features

Ability ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Titanic Beyond Mortal Ken*** Immune to the Bleed, Bypass Armour, Press Advantage and Sunder. Their physical manifestations have no weak spots, preventing them from being unduly hindered by massed volleys of missiles, unless the weapons are able to inflict more damage than the 15 Armour Points of their divine flesh, such as a siege engine for example. In such cases they become vulnerable to these particular spe- cial effects once again.

Standard skills

Athletics STR+DEX Brawn STR+SIZ Endurance CON+CON
Evade DEX+DEX Perception INT+POW Unarmed STR+DEX
Willpower POW+POW

Combat styles

Destroyer of the ArmiesSTR+DEX

Weapon options

1-handed weapons

Amount: 2
Stomp (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Stomp 1h-melee 18d12 C VL - Y N 530 1000