Notes |
Average Lair: 15-150
Treasure Type: (M)
Abilities:
Cold-blooded: The creature does not need to eat frequently. One meal a week is sufficient to keep it healthy and well fed, and gorging itself on a large amount of meat will remove the need to eat for a month. If the temperature in which reflexes become muted, suffering a penalty of -6 to Initiative and the loss of one Combat Action per Round, is when the reptile is exposed to temperatures below 60 degrees Fahrenheit (15 degrees Celsius). At 40 °F (4 °C) and below, cold-blooded creatures become completely torpid, entering a help- less catatonic state.
Hold Breath: The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Night Sight: Allows the creature to treat partial darkness as illuminated and darkness as partial darkness.
Swimmer: The creature automatically succeeds in everyday moving and manoeuvring whilst swimming, and need not roll their Swim skill unless attempting an unusually difficult task, such as swimming against a powerful tide or leaping up a waterfall. A swimmer may substitute the Swim skill for Athletics and Evade rolls whilst in water. |