Dryad Gardener, Initiate of Elder Sister - Aldrya

(Generated 150 times)
Namelist None
Tags
Aig
Elf forest
Genertela
Glorantha
Rank Master
Race Dryad
Cult rank Dedicated
Notes AiG. Dominate Species of their native environment without cost. Recurring per season. This one is Intensity 3. Can use half the spirit rank as difficulty grade to ease or hinder move in their realm. Control plants to wither or fruit at will as dominate region Awaken plant spirit to become guardians - combined intensity cannot exceed dryad's own.
Creatorhkokko
Stats
STR 2d6+3
CON 2d6+6
SIZ 2d6+3
DEX 2d6+12
INT 2d6+9
POW 1d6+18
CHA 2d6+12
D20Hit locationArmor
01-03 Right leg 0
04-06 Left leg 0
07-09 Abdomen 0
10-12 Chest 0
13-15 Right Arm 0
16-18 Left Arm 0
19-20 Head 0
Attributes
Movement 6
Natural armor Yes

Cults

Amount: 1
CultProb.
Aldrya Gardener Initiate 10

Non-random features

ListFeature
Ability ***Life Sense*** Aware of any form of within a Willpower number of metres. Perception roll and touch - learns injuries, Fatigue level and if poisoned or diseased
Ability ***Magic Sense*** detect magical emanations within a Willpower number of metres. If the creature touches another and makes a successful Perception roll, it learns of the target’s current magic points, carried enchantments and active spells.
Nature Spirit Ability Dominate Species of its own kind. Number of controlled by intensity
Nature Spirit Ability Dominate Region's plant life 1 sq kilometer per intensity
Ability ***Reaction to Iron*** Double all damage that penetrates.

Standard skills

Athletics STR+DEX+20+4D10 Brawn STR+SIZ+2D10 Dance DEX+CHA+8D10
Deceit INT+CHA+30+2D10 Endurance CON+CON+2D10 Evade DEX+DEX+4D10+20
First Aid DEX+INT+10 Influence CHA+CHA+20 Insight INT+POW
Perception INT+POW+10+6D10 Sing CHA+POW+10 Stealth DEX+INT+20+6D10
Willpower POW+POW+3D10+8D10

Magic skills

Binding POW+CHA+20+2D10 Devotion POW+CHA+20+2D10 Exhort INT+CHA+20+2D10
Folk Magic POW+CHA+20+4D10 Trance POW+CON+20+2D10

Custom skills

Lore (Plant) INT+INT+20+2D10 Forest Sense INT+POW+40+2D10 Lore (Region) INT+INT+20+2D10
Lore(animal) INT+INT+20+2D10 Healing INT+POW+20+2D10 Survival INT+DEX+20+2D10
Treespeak INT+INT+20+2D10 Customs INT+POW+20+2D10 Lore(cult) INT+INT+20+2D10

Combat styles

Spectral CombatSTR+DEX+30+2D10+6D10

Weapon options

1-handed weapons

Amount: 0
Dagger (1)

2-handed weapons

Amount: 0
Quarterstaff (1)

Ranged weapons

Amount: 0
Sling (1)

Shields

Amount: 0

Folk spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Avert 1 Extinguish 1 Find 1 Heal 1
Light 1 Speedart 1 Vigour 1 Voice 1
Food Song 1

Theism spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Chameleon 1 Heal Body 1 Accelerate Plant Growth 1 Create Warrior of Wood 1
Plant Eye 1 Silence 1 Tanglethicket 5