Ex merc (Merwai)

(Generated 32 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes Double linked mail armour __Armour Proficiency__: Light armours receive 1 extra armour point, and heavy armours 2. The only stipulation is that you have to know the attack is coming. In addition, when worn, only 1/4 the total ENC of the armour is counted towards Encumbrance instead of half. __Combat Proficiency__: Being a master of armed and unarmed com- bat, Fighters gain a further +5% to their Combat Style. ADDED. __Weapon Specialization__: Your Combat Style is improved by 10% when using your weapon of specialisation. You gain +1 Action Point for the purposes of Parrying only. Not added. __Weapon Master__:As for specialisation, plus gain a 1-step improvement to damage modifier. luck:5
STR 15
CON 16
SIZ 14
DEX 17
INT 14
POW 12
CHA 14
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 8
10-12 Chest 8
13-15 Right arm 8
16-18 Left arm 8
19-20 Head 8
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+45 Brawn STR+SIZ+45 Endurance CON+CON+45
Evade DEX+DEX+45 Perception INT+POW+30 Stealth DEX+INT+25
Unarmed STR+DEX+55 Willpower POW+POW+35

Professional skills

Sleight 65

Combat styles

mercenary trainingSTR+DEX+55

Weapon options

1-handed weapons

Amount: 1
Broadword (1)

2-handed weapons

Amount: 0
Great axe (25)
Great Club (25)
Great Hammer (25)
Great Sword (25)

Ranged weapons

Amount: 1
Short Bow (1)


Amount: 1
Heater Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Broadword 1h-melee 1d8+1d2 M M - bleed, impale Y N 6 10