Ex merc (Merwai)
(Generated 32 times)Namelist | None |
---|---|
Tags | |
Rank | Skilled |
Race | Human |
Cult rank | None |
Notes | Double linked mail armour __Armour Proficiency__: Light armours receive 1 extra armour point, and heavy armours 2. The only stipulation is that you have to know the attack is coming. In addition, when worn, only 1/4 the total ENC of the armour is counted towards Encumbrance instead of half. __Combat Proficiency__: Being a master of armed and unarmed com- bat, Fighters gain a further +5% to their Combat Style. ADDED. __Weapon Specialization__: Your Combat Style is improved by 10% when using your weapon of specialisation. You gain +1 Action Point for the purposes of Parrying only. Not added. __Weapon Master__:As for specialisation, plus gain a 1-step improvement to damage modifier. luck:5 |
Creator | skarza |
|
|
|
Standard skills
Athletics | STR+DEX+45 | Brawn | STR+SIZ+45 | Endurance | CON+CON+45 |
---|---|---|---|---|---|
Evade | DEX+DEX+45 | Perception | INT+POW+30 | Stealth | DEX+INT+25 |
Unarmed | STR+DEX+55 | Willpower | POW+POW+35 |
Professional skills
Sleight | 65 |
---|
Combat styles
mercenary training | STR+DEX+55 |
---|
Weapon options
1-handed weaponsAmount: 1
|
2-handed weaponsAmount: 0
|
Ranged weaponsAmount: 1
|
ShieldsAmount: 1
|
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Broadword | 1h-melee | 1d8+1d2 | M | M | - | bleed, impale | Y | N | 6 | 10 |