Notes |
Armour Proficiency: Light armours receive 1 extra armour point, and heavy armours 2. The only stipulation is that you have to know the attack is coming. In addition, when worn, only 1/4 the total ENC of the armour is counted towards Encumbrance instead of half.
Ranged Weapon: When attacking a target at the weapon’s Effective range, Aiming requires 1 Turn steadying the weapon instead of a full Round, and makes the following attack 1 grade easier. In addition, if not surprised the specialist may automatically fire first (before rolling for initiative) at the beginning of combat, assuming both weapon and ammo are readied. a Master may reduce the reload time of any mastered ranged weapons within their Combat Style by 1. A weapon with 0 reload time may effectively be readied as a free action.
composite bow +2
Luck: 6 |