Human Fighter (Barkwell)

(Generated 128 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes Armour Proficiency: light armours receive 1 extra armour point (factored). The only stipulation is that you have to know the attack is coming. Combat Proficiency: Being a master of armed and unarmed com- bat, Fighters gain a further +5% to their Combat Style. ADDED. Weapon Specialization: Your Combat Style is improved by 10% when using your weapon of specialisation. ADDED You gain +1 Action Point for the purposes of Parrying only. Not added. uses warhammer in one hand and dagger in other.
STR 14
CON 15
SIZ 15
DEX 16
INT 17
POW 12
CHA 14
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right arm 3
16-18 Left arm 3
19-20 Head 3
Movement 6
Natural armor No

Standard skills

Athletics STR+DEX+24 Brawn STR+SIZ+14 Endurance CON+CON+18
Evade DEX+DEX+25 First Aid DEX+INT+12 Influence CHA+CHA+12
Insight INT+POW+15 Perception INT+POW+22 Stealth DEX+INT+28
Unarmed STR+DEX+50 Willpower POW+POW+35

Professional skills

Commerce INT+CHA+25 Oratory POW+CHA+14 Sleight DEX+CHA

Combat styles

Do or Die fighterSTR+DEX+50

Weapon options

1-handed weapons

Amount: 2
Dagger (1)
War hammer (1)

2-handed weapons

Amount: 0
Great axe (25)
Great Club (25)
Great Hammer (25)
Great Sword (25)

Ranged weapons

Amount: 1
Dagger (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
War hammer 1h-melee 1d8+1 M M - Stun location Y N 3 8