Human Fighter (Barkwell)
(Generated 132 times)
| Namelist | None |
|---|---|
| Tags | |
| Rank | Skilled |
| Race | Human |
| Cult rank | None |
| Notes | Armour Proficiency: light armours receive 1 extra armour point (factored). The only stipulation is that you have to know the attack is coming. Combat Proficiency: Being a master of armed and unarmed com- bat, Fighters gain a further +5% to their Combat Style. ADDED. Weapon Specialization: Your Combat Style is improved by 10% when using your weapon of specialisation. ADDED You gain +1 Action Point for the purposes of Parrying only. Not added. uses warhammer in one hand and dagger in other. |
| Creator | skarza |
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Standard skills
| Athletics | STR+DEX+24 | Brawn | STR+SIZ+14 | Endurance | CON+CON+18 |
|---|---|---|---|---|---|
| Evade | DEX+DEX+25 | First Aid | DEX+INT+12 | Influence | CHA+CHA+12 |
| Insight | INT+POW+15 | Perception | INT+POW+22 | Stealth | DEX+INT+28 |
| Unarmed | STR+DEX+50 | Willpower | POW+POW+35 |
Professional skills
| Commerce | INT+CHA+25 | Oratory | POW+CHA+14 | Sleight | DEX+CHA |
|---|---|---|---|---|---|
Combat styles
| Do or Die fighter | STR+DEX+50 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0
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Ranged weaponsAmount: 1
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ShieldsAmount: 0 |
Custom weapons
| Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
|---|---|---|---|---|---|---|---|---|---|---|
| War hammer | 1h-melee | 1d8+1 | M | M | - | Stun location | Y | N | 3 | 8 |
