Katarina Haydrich (Witch)

(Generated 131 times)
Namelist None
Rank Skilled
Race Human
Cult rank None
Notes The woman who stands before you is tall and slim, with flowing black hair and mysterious, emerald-green eyes . She is stunningly lovely but very pale; the ivory pigment of her skin is emphasized by the jet-black dress she wears. Cold silver and glinting emerald jewellery adorn her. This is Katarna Heydrich, the Counts sister. ice blue dagger: magically infused with elemental ice, causes freeze burns on contact, hence the high damage. Will melt if exposed to sunlight. emerald Bracelet: stores Manna: holds 20 MP. If she is prepared for a fight she will have cast a combined: cast back, damage and spell resistance at 7 magnitude and a duration of 18 mins (costing 5 MP). She will then prepare: animate vs 6 targets at range of 18 metre (magnitude 5) and dominate same parameters (costing 4 MP each) Finally she will teleport in using a magnitude 8 teleport with a 180 metre range (costing 3 MP) total MP cost = 16 MP (taken from bracelet).
STR 12
CON 16
SIZ 14
DEX 18
INT 18
POW 18
CHA 18
D20Hit locationArmor
01-03 Right leg 10
04-06 Left leg 10
07-09 Abdomen 10
10-12 Chest 10
13-15 Right arm 10
16-18 Left arm 10
19-20 Head 10
Movement 6
Natural armor Yes

Non-random features

Ability ***Immunity to non magical weapons***
Ability ***Gaze Attack(Domination)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves. Willpower vs Willpower or totally dominated. Although this power requires direct eye contact and the investment of a Magic Point, which the vampire does not recover until he lets the domination drop, until that time the victim can be controlled anywhere within a range of the vampire’s POW in kilo- metres. Whilst the victim may remain at the beck and call of its master, the vampire must actually concentrate to the exclusion of all else to actively control one of its servitors.

Standard skills

Athletics STR+DEX+45 Brawn STR+SIZ+25 Deceit INT+CHA+45
Endurance CON+CON+35 Evade DEX+DEX+45 Influence CHA+CHA+50
Insight INT+POW+35 Perception INT+POW+35 Stealth DEX+INT+40
Unarmed STR+DEX+30 Willpower POW+POW+60

Magic skills

Folk Magic POW+CHA+50 Invocation INT+CHA+60 Shaping INT+CHA+55

Professional skills

Courtesy INT+CHA+40 Seduction INT+CHA+45

Combat styles


Weapon options

1-handed weapons

Amount: 1
ice blue dagger (1)

2-handed weapons

Amount: 0
Quarterstaff (1)

Ranged weapons

Amount: 0
Dagger (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
ice blue dagger 1h-melee 2d6 M S - impale, bleed, area struck suffers frostbite Y N 8 10

Folk spells

Amount: 13
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Calm 1 Chill 1 Curse 1 Darkness 1
Demoralise 1 Disruption 1 Extinguish 1 Firearrow 1
Ignite 1 Pierce 1 Shove 1 Slow 1
Tire 1

Sorcery spells

Amount: 7
SpellProb.   SpellProb.   SpellProb.
Animate 1 Castback 1 Damage Resistance 1
Dominate 1 Neutralize Magic 1 Spell Resistance 1
Teleport 1