Count Reiner Haydrich
(Generated 136 times)Namelist | None |
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Tags | |
Rank | Master |
Race | Vampire |
Cult rank | None |
Notes | Elder vampires with this special power can use their gaze attack on multiple people are once. By looking at and speaking to a crowd, the vampire can attempt to overcome the targets in an opposed Willpower roll. Make one roll for all ordinary humans in the crowd, using the highest Willpower present. Roll vs. the Willpower of each supernatural individual separately. Everyone the vampire manages to control can be controlled as if the vampire was a lesser vampire using hypnotic control on a single individual. Everyone the vampire effects must be within POW metres of the vampire and must be able to hear the vampire and see the vampire’s face clearly. Has 25 Blood point (BP) (5 can be spent in a round): 1 BP heals all minor wounds 2 BPs heals all serious wounds 4 BPs heals all major wounds 1 BP can give +1 Action Point for a round. 1 BP can give a +1 shift on STR damage modifier (several can be spent at once)for a round. 1 BP can enhance AP by 5 for 1 round. Vampires have the ability to shapeshift into mist at will. As a single Combat Action, the vampire (and every non-living item on his person) dissolves into a thin, greenish fog approximately the same SIZ as they were in the flesh. As a mist, the vampire is immune to all types of physical damage but cannot take any action except Movement. In mist form, a vampire moves at the same speed as they would normally and is unaffected by strong winds. Drains 2-4 CON with a bite, this is added to the vampires Blood points. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Gaze Attack(Domination)*** Direct eye contact (Willpower contest). Victim failure - remain motionless, unable to react or save themselves. Willpower vs Willpower or totally dominated. Although this power requires direct eye contact and the investment of a Magic Point, which the vampire does not recover until he lets the domination drop, until that time the victim can be controlled anywhere within a range of the vampire’s POW in kilo- metres. Whilst the victim may remain at the beck and call of its master, the vampire must actually concentrate to the exclusion of all else to actively control one of its servitors. |
Ability | ***Allergy*** If exposed to the substance it suffers 1d6 damage per Combat Round to those locations in contact. Worn armour blocks if not fully drenched , natural protection does not. |
Ability | ***Immunity to non magical weapons*** |
Ability | ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels. |
Ability | ***Characteristics Drain*** Drain temporary Characteristic points from the target |
Ability | ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence. |
Standard skills
Athletics | STR+DEX+55 | Brawn | STR+SIZ+55 | Deceit | INT+CHA+55 |
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Endurance | CON+CON+55 | Evade | DEX+DEX+55 | Influence | CHA+CHA+55 |
Perception | INT+POW+55 | Stealth | DEX+INT+55 | Unarmed | STR+DEX+60 |
Willpower | POW+POW+55 |
Custom skills
Passion: fear of reflection | POW+POW+30 |
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Combat styles
Bhanarian fencing | STR+DEX+60 |
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Weapon options
1-handed weaponsAmount: 3
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Vampiric bite | 1h-melee | 1d4+1 | M | T | - | Grip, bleed | Y | Y | head | |
Fists and claws | 1h-melee | 1d3+1 | M | S | - | Grip, Stun Location, Take Weapon | Y | Y | arm | |
Longsword | 2h-melee | 1d10 | L | L | - | Bleed, Impale, Sunder | Y | N | 6 | 12 |