Thassaloss (Greater)

(Generated 74 times)
Namelist None
Rank Veteran
Race Vorox
Cult rank None
Notes The thassaloss is a four-armed, golem-like automaton made of bone. The greater and lesser forms have a major difference, that of sentience (possessed only by the greater form). Both forms look alike and share many special defenses; both may sometimes use weapons rather than their claws (especially for the lesser thassaloss). The thassaloss usually has a blackened appearance, and from the eye sockets, a sickly emerald glow emanates. The greater thassaloss is semi-sentient. It can follow instructions with some degree of flexibility and cunning, and is able to improvise solutions to problems. However, it is not capable of formulating its own motivations and goals, and is not truly intelligent (use its intelligence rating for situations in which an problem-solving situation faces the creature). A greater thassaloss fights with its taloned claws or with weapons. It is emotionless in combat, but it can obey fairly sophisticated combat orders (being able to comprehend precise instructions as to when to break off combat, to return from combat, when to pursue and not to pursue, etc.) The greater thassaloss has one special attack of deadly effect: once per round, up to a maximum range of 10 yards, it can direct its gaze at one enemy (in addition to melee attack routine). If that enemy fails to save opposed vs willpower, it is affected as if by a mindblast spell for 2d10 turns. A greater thassaloss has the intelligence to attack other enemies within melee range, leaving such a mindblasted target for later disposal while it sees to more immediate threats. The greater thassaloss is also intelligent enough to direct this attack against spellcasters in order to negate the danger of their attacks. It suffers half or no damage from cold-based attacks (due to successful rolls)' A greater thassaloss that has its head severed cannot use its gaze attack, and its intelligence is reduced to 0, but it can still fight as an automaton.
STR 2d6+25
CON 2d6+25
SIZ 2d6+18
DEX 3d6+10
INT 12
D20Hit locationArmor
01-02 Right leg 6
03-04 Left leg 6
05-07 Abdomen 6
08-09 Right lower arm 6
10-11 Left lower arm 6
12-14 Chest 6
15-16 Right upper arm 6
17-18 Left upper arm 6
19-20 Head 6
Movement 8 m
Natural armor Yes

Non-random features

Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+45 Brawn STR+SIZ+45 Endurance CON+CON+45
Evade DEX+DEX+35 Perception INT+POW+45 Unarmed STR+DEX+45

Custom skills

gaze attack DEX+DEX+35

Combat styles

rattling assualtSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
talons (1)

2-handed weapons

Amount: 1
Huge Sythe (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Huge Sythe 2h-melee 1d10+1 H L - bleed, sunder Y N 4 10 arm
talons 1h-melee 1d8 L L - None Y Y 0 0 arm