minor Spectre (intensity 3)

(Generated 31 times)
Namelist None
Rank Skilled
Race Spirit
Cult rank None
Notes Hitpoints = POW. Manifestation. Attack with Spectral combat with Spirit Damage as damage.. Cold white lights inhabiting the region where eyes might shine reveal the presence of these nearly invisible spirits. Terror heralds their arrival and fades with the departure of the tattered cloaks they often wrap around their non-corporeal forms. All Specters generate terror as a “Fear” spell (as the theism spell) within a 100' radius of their presence. Additionally, their insubstantial touch drains a full 5 CON points for those who fail a hard endurance roll. The minor form attacks prey with a Shock Bolt (bolts have a range of 100'). Also, these creatures have immaterial bodies such that magical weapons are needed to damage them, and even then they are formidable to hit. Background: When a living being dies with a lust for power and evil thick in their souls, it may be that their ties to the earth will not be severed upon death. Rather, these souls will gather to them the essence of Unlife, forming the horribly powerful Undead known as Specters. Once made manifest, however, Specters seem woefully incapable of gaining any true power, as if they were played for some cruel joke. Instead, they must be satisfied with performing evil deeds, which they take to with a vengeance.
INT 2d6+6
POW 18+1d6
CHA 3d6
D20Hit locationArmor
Movement 12
Natural armor Yes

Non-random features

Ability ***Immunity to non magical weapons***

Standard skills

Spectral combat POW+CHA+40 Willpower POW+POW+50

Custom skills

touch POW+CHA+50 Evade POW+INT+75