Vampire Mist

(Generated 66 times)
Namelist None
Rank Skilled
Race Mist Giant
Cult rank None
Notes A vampiric mist, also known as crimson death or crimson mist, was an incorporeal undead creature that fed on its victims' blood and body fluids. Vampiric mists were the remains of nearly destroyed vampires that could not return to their resting places to regenerate. Extra tentacle adds +1 action point. Tentacle grips and then on next round victim is engulfed. Add a new tentacle per played and +1 Action point. Take the body hit location down by 2 for each tentacle, up to maximum of 4 extra tentacles. When struck, on the next round the victim is engulfed by the mist, and suffers 1d2 damage to the locations engulfed through armour. They also suffer the effects of blood loss. When the tentacle hits, it causes no damage, but the victim suffers 1d4 CON loss, which adds a like amount of hits to the mist. Can only evade.
STR 2d8+18
CON 4d8+16
SIZ 4d6+16
DEX 3d8+8
INT 2d6
POW 5d8
CHA 2d6
D20Hit locationArmor
01-12 Body 3
13-14 Tentacle 1 3
15-16 Tentacle 2 3
17-18 Tentacle 3 3
19-20 Tentacle 4 3
Movement 8
Natural armor Yes

Non-random features

Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task
Ability ***Blood Drain*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 71. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die.
Ability ***Immunity to non magical weapons***
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat
Ability ***Characteristics Drain*** Drain temporary Characteristic points from the target
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Resilience*** Max damage after armor from impaling weapons is 1 and from crushing weapons weapon's minimum damage.
Ability ***Envelope*** Spread over 1d6 adjacent hit locations.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+40 Willpower POW+POW+40

Combat styles

bloody mistSTR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Tentacle + Grapple (1)
envelope (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Tentacle + Grapple 1h-melee 0 - VL - grip, CON drain N Y 8 15 tentacle
envelope 1h-melee 1d2 - T - blood drain, ignore AP N Y 8 15 body