Vampire Mist
(Generated 66 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Mist Giant |
Cult rank | None |
Notes | A vampiric mist, also known as crimson death or crimson mist, was an incorporeal undead creature that fed on its victims' blood and body fluids. Vampiric mists were the remains of nearly destroyed vampires that could not return to their resting places to regenerate. Extra tentacle adds +1 action point. Tentacle grips and then on next round victim is engulfed. Add a new tentacle per played and +1 Action point. Take the body hit location down by 2 for each tentacle, up to maximum of 4 extra tentacles. When struck, on the next round the victim is engulfed by the mist, and suffers 1d2 damage to the locations engulfed through armour. They also suffer the effects of blood loss. When the tentacle hits, it causes no damage, but the victim suffers 1d4 CON loss, which adds a like amount of hits to the mist. Can only evade. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Ability | ***Blood Drain*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 71. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die. |
Ability | ***Immunity to non magical weapons*** |
Ability | ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218) |
Ability | ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218) |
Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Ability | ***Characteristics Drain*** Drain temporary Characteristic points from the target |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Ability | ***Resilience*** Max damage after armor from impaling weapons is 1 and from crushing weapons weapon's minimum damage. |
Ability | ***Envelope*** Spread over 1d6 adjacent hit locations. |
Standard skills
Athletics | STR+DEX+40 | Brawn | STR+SIZ+40 | Endurance | CON+CON+40 |
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Evade | DEX+DEX+40 | Perception | INT+POW+40 | Willpower | POW+POW+40 |
Combat styles
bloody mist | STR+DEX+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Tentacle + Grapple | 1h-melee | 0 | - | VL | - | grip, CON drain | N | Y | tentacle | |
envelope | 1h-melee | 1d2 | - | T | - | blood drain, ignore AP | N | Y | body |