Thassaloss (lesser)

(Generated 73 times)
Namelist None
Rank Skilled
Race Vorox
Cult rank None
Notes The thassaloss is a four-armed, golem-like automaton made of bone. The greater and lesser forms have a major difference, that of sentience (possessed only by the greater form). Both forms look alike and share many special defenses; both may sometimes use weapons rather than their claws (especially for the lesser thassaloss). The thassaloss usually has a blackened appearance, and from the eye sockets, a sickly emerald glow emanates. The lesser thassaloss usually attacks with two weapons in addition to its talons, or four weapons instead of its talons. Its gaze weapon paralyzes one enemy within 10 yards (once per turn, in addition to melee attack routine). for 2d4 round; this Renders victims incapable of movement; those targeted must succeed in an unopposed Endurance roll to avoid 1d8 minutes of paralysis. The lesser thassaloss has no intelligence, however, and will attack melee opponents randomly unless commanded to do otherwise.
STR 2d5+10
CON 2d6+10
SIZ 2d6+18
DEX 3d8+3
INT 10
D20Hit locationArmor
01-02 Right leg 4
03-04 Left leg 4
05-07 Abdomen 4
08-09 Right lower arm 4
10-11 Left lower arm 4
12-14 Chest 4
15-16 Right upper arm 4
17-18 Left upper arm 4
19-20 Head 4
Movement 8 m
Natural armor Yes

Non-random features

Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step
Ability ***Construct*** Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the construct. Require no breath, food, water or any other requirement of life to function. No Willpower skill- immune to any form of mental or emotional domination. (Mythras Core 214-218)
Ability ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218)
Ability ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+30 Perception INT+POW+40 Unarmed STR+DEX+40

Combat styles

rattling assualtSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
talons (1)

2-handed weapons

Amount: 1
Sythe (1)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Sythe 2h-melee 1d8+1 L M - bleed, sunder Y N 2 8 arm
talons 1h-melee 1d6 M M - None Y Y 0 0 arm