Lizardman

(Generated 148 times)
Namelist None
Tags
Rank Novice
Race Lizardman
Cult rank None
Notes
Creatorraleel
Stats
STR 2d6+9
CON 2d6+6
SIZ 2d6+9
DEX 2d6+9
INT 2d6+6
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 tail 3
04-05 Right leg 3
06-07 Left leg 3
08-10 Abdomen 3
11-14 Chest 3
15-16 Right arm 3
17-18 Left arm 3
19-20 Head 3
Attributes
Movement 6
Natural armor Yes

Non-random features

ListFeature
Ability ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+30 Brawn STR+SIZ+40 Endurance CON+CON+40
Evade DEX+DEX+30 Insight INT+POW+20 Locale INT+INT+40
Perception INT+POW+30 Swim STR+CON+40 Unarmed STR+DEX+30
Willpower POW+POW+30

Custom skills

Customs INT+INT+30

Combat styles

Lizardman Warrior (Patu, Trishula, UnarmedSTR+DEX+40

Weapon options

1-handed weapons

Amount: 5
Patu (1)
Trishula (1)
Bite (1)
Claw (1)
Tail (1)

2-handed weapons

Amount: 1
Trishula (1)

Ranged weapons

Amount: 0

Shields

Amount: 1
Chimalli shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d6 M M - None Y Y 0 0 as head
Claw 1h-melee 1d4 M M - None Y Y 0 0 as arm
Tail 1h-melee 1d4 M M - None Y Y 0 0 as tail