Lizardman
(Generated 185 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Lizardman |
Cult rank | None |
Notes | |
Creator | raleel |
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Non-random features
List | Feature |
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Ability | ***Night Sight*** Partial darkness as illuminated and darkness as partial darkness.(Mythras Core 214-218) |
Ability | ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+30 | Brawn | STR+SIZ+40 | Endurance | CON+CON+40 |
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Evade | DEX+DEX+30 | Insight | INT+POW+20 | Locale | INT+INT+40 |
Perception | INT+POW+30 | Swim | STR+CON+40 | Unarmed | STR+DEX+30 |
Willpower | POW+POW+30 |
Custom skills
Customs | INT+INT+30 |
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Combat styles
Lizardman Warrior (Patu, Trishula, Unarmed | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 5
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2-handed weaponsAmount: 1
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Ranged weaponsAmount: 0 |
ShieldsAmount: 1
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Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Bite | 1h-melee | 1d6 | M | M | - | None | Y | Y | as head | |
Claw | 1h-melee | 1d4 | M | M | - | None | Y | Y | as arm | |
Tail | 1h-melee | 1d4 | M | M | - | None | Y | Y | as tail |