Baobhan Sith

(Generated 129 times)
Namelist None
Rank Veteran
Race Vampire
Cult rank None
Notes This creature appears as a female human or elf with pearl white skin, golden or red hair, and eyes of emerald. Her figure is sleek and curved and she moves with a cat-like grace within her green dress. Some have deer hooves instead of feet, but hide them with their dress. Baobhan sith (bavaan shee) are evil female fey that feed on the blood of living creatures. By entrancing creatures with their dance, they lure men to their deaths. Baobhan sith are always female; no males of this race are known to exist. These creatures are generally found in remote locations such as unclaimed forests or overgrown and ruined keeps, castles, or the like; always a secluded location, but close enough to a populated area that the baobhan sith can feed when hungry. Their lairs are typically clean; the monsters have disposed of the rotting corpses of past victims. They are solitary creatures and never work in groups. Baobhan siths each have their own hunting ground and to intrude on another’s is certain death. Baobhan siths prefer to use their abilities against male humanoids, particularly elves or humans. They generally avoid dwarves and halflings, though if food is scarce they have no qualms about draining the blood of just about any living creature. They do not drink the blood of animals; no matter how hungry they are, as they see this as primitive and savage. A baobhan sith stands 5 to 5-1/2 feet tall and weighs roughly 120 pounds. Her hair ranges in color from black or brown to golden yellow. Eye color varies but is usually brown or green. A baobhan sith wears flowing, loose-fitting robes or tunics of green often tied at the waist with a scarf of red or black. A baobhan sith prefers to attack a lone target and generally avoids combat with groups, fleeing if confronted by such a party. Stragglers are often the subject of the baobhan sith’s attention if the straggler is far enough behind its comrades. When first encountered, a baobhan sith opens combat with her captivating dance. Creatures that fail to succumb are entangled. Once she has captivated at least one foe, she moves in and sinks her teeth into its chest or throat and drains blood. If overwhelmed or outnumbered, the baobhan sith uses her entangle ability (if she hasn’t already used it) and tries to slip away into the surrounding forest. Beguiling Aura: Baobhan sith carry with them an aura of glamour that sometimes blinds others to their more monstrous traits. Whenever a creature is subject to the baobhan sith's blood drain, the victim must make an opposed Willpower roll to recognize the attack for what it is. On a failure, the victim believes the attack to be merely a kiss or amorous caress. Any witnesses within 30' are subject to this affect as well (and must make their own saves). If one character successfully saves and warns his allies, they may immediately make new willpower roll augmented by the influence of the person warning them. Captivating Dance: When a baobhan sith dances, all living creatures within 30 feet that view the rhythmic swaying and movements of her body must succeed on an opposed Willpower save or become utterly enthralled and captivated. Creatures that are sexually attracted to females who view this dance suffer a -1 step penalty on their roll. A creature that makes its save cannot be affected again by the same baobhan sith’s captivating dance for one day. A captivated creature is enthralled so much it cannot attack (and would not want too), but can defend normally. This continues for as long as the baobhan sith dances. A baobhan sith can move and act normally (including using her spell-like abilities) while maintaining her dance. Dying Words: When a baobhan sith is slain, she utters a curse as a free action (whether it’s her turn or not) that affects her killer as if it were a Diminish (Characteristic) spell (intensity 3). The target can resist the curse with a successful opposed willpower or endurance (depending on if stat is physical or mental, vs willpower. If the save fails, the target suffers a –6 decrease to its highest ability score. In combat they use silver handles blue crystal knives, (that almost appear from nowhere). They are so sharp they class as having bladesharp in constant effect, and are +2 to damage. They also apply a 'free' bleed spacial effect on any hit. If the option is also taken, and roll to resist is at -1 step. When in combat they can augment their combat skill with their dance, (if they have room to do so). They can also cast read thoughts at will, and 1x a day can cast entangle and suggestion.
STR 2d12+8
CON 2d5+8
SIZ 2d6+6
DEX 2d10+16
INT 2d6+6
POW 2d6+6
CHA 2d6+12
D20Hit locationArmor
01-03 Right leg 3
04-06 Left leg 3
07-09 Abdomen 3
10-12 Chest 3
13-15 Right Arm 3
16-18 Left Arm 3
19-20 Head 3
Movement 6
Natural armor Yes

Non-random features

Ability ***Dark Sight*** ' see’ normally in any level of limited light, even its complete absence.
Ability ***Vampiric*** Bite drains its victim’s blood, causing an increase in Fatigue levels.
Ability ***Immunity to non magical weapons***
Ability ***Reaction to Iron*** Double all damage that penetrates.

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+45 Dance DEX+CHA+50
Endurance CON+CON+40 Evade DEX+DEX+40 Influence CHA+CHA+45
Perception INT+POW+45 Stealth DEX+INT+45 Unarmed STR+DEX+35
Willpower POW+POW+45

Professional skills

Seduction INT+CHA+40

Custom skills

Acrobatics STR+DEX+35

Combat styles

captivating moves (daredevil and swashbuckling)STR+DEX+30

Weapon options

1-handed weapons

Amount: 2
blue crystal dagger (1)
bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
blue crystal dagger 1h-melee 1d6+3 M S - bleed, impale Y N 6 10 head
bite 1h-melee 1d3 S T - bleed Y Y 6 7 head

Theism spells

Amount: 0
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Create Skeleton 1 Create Zombie 1 Cause Creeping Chills 1 Create Ghost 1
Extatic Communion 1 Raise Ghoul 1 Summon Small shade 1


Amount: 1
Guardian Spirit 1