Giant Ghoul, 4 meter
(Generated 35 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Giant, 6 meter |
Cult rank | None |
Notes | Roll D10 for melee hit location Ghoul Venom Claw and bite attacks that get through armour causing at least 1 point of damage inject a venom into the victim’s bloodstream. This venom is a simple paralytic poison to render prey immobile whilst it is eaten alive. Application: Injection Potency: 58 Resistance: Endurance Onset time: Immediate Paralysis in location struck. If the location struck is the head or chest, the victim suffers immediate total paralysis; otherwise, it takes 1d3 Rounds to spread through the circulatory system and cause total paralysis. Duration: 1d6+2 minutes Conditions: If not resisted, the venom acts as a muscle relaxant, immobilising the area struck and soon spreading to the rest of the body. Somewhat cruelly, it does nothing to stop the sensation of pain. Antidote/Cure: A prophylactic brewed from local herbs is known to tribal shamans, which makes the Endurance roll to resist the venom one step easier. If this is overcome, however, the victim must still wait out the entire duration to recover. Neutralise Poison spells or potions have their normal effect. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack. |
Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Venomous*** Has a venomous attack. May use Inject Venom Special effect |
Ability | ***Death Sense*** In tune with the powers of death, the crea- ture can sense the death of living things and dead flesh at a range of up to half its INT or INS in kilometres. |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+2D10 | Brawn | STR+SIZ | Endurance | CON+CON+20+2D10 |
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Evade | DEX+DEX+20+2D10 | Perception | INT+POW+20+1D10 | Unarmed | STR+DEX+20+2D10 |
Willpower | POW+POW+10+2D10 |
Custom skills
Evil Passion:(Cannibalistic and Hateful) | POW+CHA+30 |
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Combat styles
Deathless Horror (Claws, Teeth) | STR+DEX+30+2D10 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0
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Ranged weaponsAmount: 0
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Claws | 1h-melee | 1d8 | L | M | - | Bleed, Grip | Y | Y | arm | |
Teeth | 1h-melee | 1d6 | L | S | - | Bleed | Y | Y | head |