homunculus

(Generated 72 times)
Namelist None
Tags
Rank Novice
Race Gargoyle, Lesser Horned
Cult rank None
Notes homunculus - a small (up to 2 foot), green, winged humanoid creature often an alchemist familiar. A A homunculus is a miniature servant created by a spellcaster from his own blood. They are weak combatants but make effective spies, messengers, and scouts. A homunculus’s creator determines its precise features; some are more refined looking, but most creators don’t bother to improve the creature’s appearance beyond the minimum necessary for functioning. Many have helpful spells. homunculus spit Application: Injected Potency: 50 Resistance: Endurance Onset time: Instant Duration: 60 minutes Conditions: Unconscious Antidote/Cure: Can be cured by the Healing skill by applying stimulants and cleaning wound.
Creatorskarza
Stats
STR 2d6+2
CON 2d6+4
SIZ 1d3+3
DEX 3d6+6
INT 1d12+6
POW 1d12+6
CHA 1d12+2
D20Hit locationArmor
01-03 Right leg 2
04-06 Left leg 2
07-09 Abdomen 2
10 Chest 2
11-12 Right Wing 2
13-14 Left Wing 2
15-16 Right Arm 2
17-18 Left Arm 2
19-20 Head 2
Attributes
Movement 4 m (6 m fly)
Natural armor Yes

Non-random features

ListFeature
Ability ***Immunity to poison*** The creature is immune to all poisons. All creatures without SIZ automatically have this Trait, although it is not specifically listed in their descriptions.
Ability ***Immunity to disease***
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task

Standard skills

Athletics STR+DEX+15 Brawn STR+SIZ+15 Deceit INT+CHA+30
Endurance CON+CON+40 Evade DEX+DEX+20 Influence CHA+CHA+30
Insight INT+POW+30 Perception INT+POW+30 Stealth DEX+INT+30
Willpower POW+POW+30

Magic skills

Folk Magic POW+CHA+45

Custom skills

Fly DEX+DEX+50

Combat styles

tiny AssaultSTR+DEX+20+5D10

Weapon options

1-handed weapons

Amount: 2
tiny Claws (1)
bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 1
Wand of wrack (1)

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
tiny Claws 1h-melee 1d4 S S - Grip, bleed (crit only) Y Y 6 6 Claw
bite 1h-melee 1d3 S T - poison Y Y 3 0 Head
Wand of wrack ranged 1d8 - - POW in m as per spell N N 3 4

Folk spells

Amount: 1d3+4
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Alarm 1 Appraise 1 Avert 5 Bypass 1
Calculate 1 Chill 1 Cleanse 1 Cool 1
Curse 1 Deflect 1 Dishevel 1 Dry 1
Extinguish 1 Find 2 Glamour 1 Glue 1
Heat 1 Ignite 1 Light 1 Magnify 1
Perfume 1 Polish 1 Preserve 1 Protection 1
Repair 1 Shock 1 Shove 1 Sleep 1
Tidy 1 Warmth 1