| Notes |
When a vampire is deprived of blood for long periods, it begins to lost its mind. After enough time without blood, they lose any semblance of subtlety and will attack any creature they come across, looking for nothing more than to drink their blood. By repeatedly entering this state the vampire turns feral, constantly mimicking a heightened state of hunger and animalistic cunning.
All pretence of their humanity has fallen away, leaving only the Vampire hunger and the pure essence of the predator, shaping their flesh to better hunt, kill, and feed. Their bodies curve and bend, their claws become harder and sharper than steel, their fangs grow longer and far more deadly. The most distorted fall onto all fours, their legs and spine twisted, and spikes protrude from their backs. Their ears become pointed like a bat’s, and their mouths extend out like that of some sort of daemonic wolf. As time passes, they no longer resemble anything remotely Human; instead, they are creatures of some deformed nightmare.
To successfully feed, a vampire must drain a victim of at least two Fatigue levels of blood. This amount of blood is sufficient to sustain the vampire for one week. Drinking blood is also the only way a vampire can heal damage. Draining one Fatigue level from a target heals all of the vampire’s Minor Wounds, draining two Fatigue levels from a target heals all of the vampire’s Serious Wounds, and draining four Fatigue levels from a target heals all of the vampire’s Major Wounds. Healing Major Wounds allows the vampire to regenerate lost or crippled limbs. However, vampires must make a successful standard Willpower roll to stop feeding. If the vampire is currently suffering from a Serious or Major Wound, this Willpower roll becomes Formidable. Also, for each week it does not feed, the vampire suffers a level of Fatigue which does not recover until it feeds again. If the vampire drops to the level of Comatose, they enter a state of suspended animation, but do not die.
blood frenzy: press advantage has no effect on them, and draining one fatigue level of blood can be done in one turn if the strigoi makes an endurance roll.
Rampage: When the vampire stuns a victim with a serious wound on its turn, it can take a bonus special effect of change range, touch and make a bite attack.
Bite drains 2-4 CON as well as blood. |