Notes |
Unlike insect swarms, these kinds of groups can inflict different types of injury rather than just poisonous stings. The size of the group determines the number of ‘injuries’ the mass delivers at the start of every Round. This damage is automatic and cannot be avoided if the group of creatures has engulfed the victim.
Everywhere verminous rats thrive, there are dark tales told of hungry rat packs that can consume men and strip livestock to the bone in minutes. Although somewhat exaggerated, rats can pose dangers if encountered in sufficient numbers. Even if beaten off, rat bites often carry virulent diseases, which can be just as deadly. When attacking as a swarm, if the rolled number of injuries exceeds the victim’s Armour Points, then each successful injury inflicts 1 Hit Point of damage. In addition, the victim is exposed to a disease.
Rat bite fever
Application: Injected
Potency: 80
Resistance: Endurance
Onset time: 1d8+2 days
Duration: 1d3 weeks
Conditions: Disease manifests with the start of Fever, (which continues throughout), followed by Nausea and headaches(roll to see if effects daily) Within 2-4 days after fever onset, a Rash appears on the hands and feet. This rash is identified by flat, reddened areas with small bumps reducing CHA by 1d4 till cured. One or more joints then become swollen, red, or painful (difficulty is formidable to all skills).
Antidote/Cure: Can be cured by the Healing skill up until the onset of rash, at which point the disease must be treated magically or run its course. |