Rat Pack (huge)

(Generated 458 times)
Namelist None
Tags
Rank Rabble
Race Flock
Cult rank None
Notes Unlike insect swarms, these kinds of groups can inflict different types of injury rather than just poisonous stings. The size of the group determines the number of ‘injuries’ the mass delivers at the start of every Round. This damage is automatic and cannot be avoided if the group of creatures has engulfed the victim. Everywhere verminous rats thrive, there are dark tales told of hungry rat packs that can consume men and strip livestock to the bone in minutes. Although somewhat exaggerated, rats can pose dangers if encountered in sufficient numbers. Even if beaten off, rat bites often carry virulent diseases, which can be just as deadly. When attacking as a swarm, if the rolled number of injuries exceeds the victim’s Armour Points, then each successful injury inflicts 1 Hit Point of damage. In addition, the victim is exposed to a disease. Rat bite fever Application: Injected Potency: 80 Resistance: Endurance Onset time: 1d8+2 days Duration: 1d3 weeks Conditions: Disease manifests with the start of Fever, (which continues throughout), followed by Nausea and headaches(roll to see if effects daily) Within 2-4 days after fever onset, a Rash appears on the hands and feet. This rash is identified by flat, reddened areas with small bumps reducing CHA by 1d4 till cured. One or more joints then become swollen, red, or painful (difficulty is formidable to all skills). Antidote/Cure: Can be cured by the Healing skill up until the onset of rash, at which point the disease must be treated magically or run its course.
Creatorskarza
Stats
STR
CON 60+1d14
SIZ 60+1d14
DEX
INT
POW
CHA
D20Hit locationArmor
01-20 Flock 0
Attributes
Movement 4m (15')
Natural armor No

Non-random features

ListFeature
Ability ***Flock*** Affects every Hit Location of a target which fails to Evade, Fly or Swim clear. Immune to Melee weapons. If Area weapon that can attack a volume of objects - attack against the hit points to disperse.

Standard skills

Combat styles

frenzied eating100

Weapon options

1-handed weapons

Amount: 1
Hundreds of Bites (damage to each hit loc) (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Hundreds of Bites (damage to each hit loc) 1h-melee 1d8 - - - 1 HP each success over AP N Y 0 0 swarm