Nightmare (Horse Demon)

(Generated 149 times)
Namelist None
Rank Skilled
Race Horse
Cult rank None
Notes "These large black horses are gaunt and skeletal, with glowing red eyes, and hooves of fire and smoke. In combat nightmares may rear up and trample as would a normal horse; however, their flaming hooves can cause additional damage. They also possess sharp fanged teeth, which they use to rip into victims, and while they have no need of sustenance, they often eat the corpses of the fallen. Finally, these hell horses are able to breathe out a cloud of hot smoke, obscuring vision and choking those within 3 metres (10 ft) of its head. A successful Endurance roll is required or opponents suffer a 1 grade difficulty penalty to all actions while in the smoke’s area of effect. All nightmares possess the ability to fly as well as become either ethereal or astral, allowing them to travel between the planes as desired, and may do so while carrying a rider. They have a hatred of all life originating on the Material Plane and are known to attack on sight, even, when rider-less. The creature possesses the ability to enter the Astral and ethereal Plane at will. This requires the Cast Magic Action and costs 1 Magic Point.
STR 2d6+23
CON 2d6+12
SIZ 2d6+32
DEX 2d6+3
INT 2d6+6
POW 2d6+6
CHA 2d6
D20Hit locationArmor
01-03 Right Hind Leg 2
04-06 Left Hind Leg 2
07-09 Hindquarters 2
10-12 Forequarters 2
13-14 Right Front Leg 2
15-16 Left Front Leg 2
17-20 Head 2
Movement 12m, 18m Flying
Natural armor Yes

Non-random features

Ability ***Immunity to fire***
Ability ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue.
Ability ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter.
Ability ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+25 Deceit INT+CHA+30
Endurance CON+CON+30 Evade DEX+DEX+20 Insight INT+POW+25
Locale INT+INT+30 Perception INT+POW+30 Willpower POW+POW+40

Custom skills

Passion Evil (Unholy Hatred of Good) POW+CHA+40

Combat styles

Hell's Charger (Flaming Hooves, Fanged Bite)STR+DEX+30

Weapon options

1-handed weapons

Amount: 2
Hooves (1)
Fanged Bite (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Hooves 1h-melee 1d6+1d6 (fire) H L - Bash, Stun Y Y 0 0 Leg
Fanged Bite 1h-melee 1d8 H M - Bleed, Grip Y Y 0 0 Head