Nightmare (Horse Demon)
(Generated 149 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Horse |
Cult rank | None |
Notes | "These large black horses are gaunt and skeletal, with glowing red eyes, and hooves of fire and smoke. In combat nightmares may rear up and trample as would a normal horse; however, their flaming hooves can cause additional damage. They also possess sharp fanged teeth, which they use to rip into victims, and while they have no need of sustenance, they often eat the corpses of the fallen. Finally, these hell horses are able to breathe out a cloud of hot smoke, obscuring vision and choking those within 3 metres (10 ft) of its head. A successful Endurance roll is required or opponents suffer a 1 grade difficulty penalty to all actions while in the smoke’s area of effect. All nightmares possess the ability to fly as well as become either ethereal or astral, allowing them to travel between the planes as desired, and may do so while carrying a rider. They have a hatred of all life originating on the Material Plane and are known to attack on sight, even, when rider-less. The creature possesses the ability to enter the Astral and ethereal Plane at will. This requires the Cast Magic Action and costs 1 Magic Point. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Immunity to fire*** |
Ability | ***Breathe Flame*** The flame covers a cone CON in metres. width of the cone is one quarter of the CON. Any in the flame suffers fire-based damage to all hit locations, Evade halves. Armour Points count as normal unless otherwise noted. A creature can only breathe flame once in a specified time period (usually once per hour or once per day). Further attempts to breathe flame within this time require the creature to pass Endurance rolls with each roll becoming one grade harder, or suffer a level of Fatigue. |
Ability | ***Terrifying*** Unopposed Willpower roll. Success -- - shaken for one round and cannot act offensively. Failure - flee in terror. Fumble collapse unconscious from the shock. Critical success - act unhindered. Once per encounter. |
Ability | ***Flyer*** May substitute the Fly skill for Evade whilst fighting aloft. Only rolls Fly skill when attempting unusually difficult task |
Standard skills
Athletics | STR+DEX+20 | Brawn | STR+SIZ+25 | Deceit | INT+CHA+30 |
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Endurance | CON+CON+30 | Evade | DEX+DEX+20 | Insight | INT+POW+25 |
Locale | INT+INT+30 | Perception | INT+POW+30 | Willpower | POW+POW+40 |
Custom skills
Passion Evil (Unholy Hatred of Good) | POW+CHA+40 |
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Combat styles
Hell's Charger (Flaming Hooves, Fanged Bite) | STR+DEX+30 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Hooves | 1h-melee | 1d6+1d6 (fire) | H | L | - | Bash, Stun | Y | Y | Leg | |
Fanged Bite | 1h-melee | 1d8 | H | M | - | Bleed, Grip | Y | Y | Head |