fish Carp dwarven north

(Generated 209 times)
Namelist None
Dwarf fort
Rank Novice
Race fish Carp
Cult rank None
Notes The carp is a fairly common variety of large fish that is infamous among dwarves as being a vicious killer.
STR 6+2d4
CON 2d6+6
SIZ 2+1d10
DEX 2d6+6
INT 1d6+2
POW 1d6
D20Hit locationArmor
01-04 Tail 3
05-10 Hindquarters 3
11-17 Forequarters 3
18-20 Head 3
Movement 8m swim
Natural armor Yes

Non-random features

Ability ***Aquatic*** Breathes water. If taken out of water and their breathing organs allowed to dry out, begin to suffocate after their CON in minutes if remaining passive or half that time if moving or fighting. (Mythras Core 214-218)
Ability ***Blood Sense*** Traces of blood can be sensed at a distance of half its INS in kilometers.(Mythras Core 214-218)
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Slippery*** Attempts to grapple, entangle or grip suffer a Formidable difficulty penalty
Ability ***Leaper*** The creature uses Leaping attacks as described on page 152 of the Combat chapter, but can combine the leap with a physical attack such as a claw or bite. If the leaping creature wins the opposed leap attack roll, it automatically inflicts damage for one of its natural weapons on the target. This damage cannot be parried except by Passive Blocking.

Standard skills

Brawn STR+SIZ+2d10+20 Endurance CON+CON+3d10+40 Evade DEX+DEX+3d10+20
Perception INT+POW+2d10 Swim STR+CON+3d10+40 Willpower POW+POW

Combat styles

Primary Combat StyleSTR+DEX+3d10+20

Weapon options

1-handed weapons

Amount: 0

2-handed weapons

Amount: 1
bite (3333)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
bite 2h-melee 1d6+1 M T - bleed grip Y Y 0 0 head