Fossil Golem

(Generated 48 times)
Namelist None
Tags
Rank Master
Race Tyrannosaurus
Cult rank None
Notes Fossilized bones make up the body of this animated construct, from its horned triceratops shoulder guards to its tyrannosaur-skulled hands. A fossil golem is constructed of the stony bones of dead dinosaurs and other prehistoric creatures. These bones are generally not assembled with any attempt to accurately model the original creature—usually, the skulls of powerful predatory dinosaurs (such as tyrannosauruses) serve in the place of hands, granting the fossil golem a pair of devastating bite attacks.
Creatorskarza
Stats
STR 14+1d6
CON 1d6+9
SIZ 4d6+37
DEX 3d6+6
INT 2d6+5
POW 2d6
CHA
D20Hit locationArmor
01-02 Tail 4
03-05 Right Leg 4
06-08 Left Leg 4
09-11 Abdomen 4
12-14 Chest 14
15-16 Right Arm 4
17-18 Left Arm 4
19-20 Head 4
Attributes
Movement 7
Natural armor Yes

Non-random features

ListFeature
Ability ***Intimidate*** May intimidate opponents as a prelude to combat or to avoid it altogether. Unopposed Willpower roll - a failure - spend the next round moving farther from creature. Fumble - flee at max speed. A critical ignore intimidation during that encounter. Continues for as long as the creature continues to act in a threatening manner
Ability ***Area Attack*** Creature or plant of suitable size can sweep or stomp multiple foes, its attack roll being simultaneously applied to everyone within reach of the body part used to make the attack.
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)
Ability ***Skeletal Suspectibility*** Reduce the damage dice of slashing weapons by one step, and thrusting weapons by two steps. Increase crushing weapon damage by one step

Standard skills

Athletics STR+DEX+38 Brawn STR+SIZ+10 Endurance CON+CON+40
Evade DEX+DEX+40 Perception INT+POW+50 Willpower POW+POW+40

Combat styles

Rend BloodilySTR+DEX+50

Weapon options

1-handed weapons

Amount: 4
Bite (1)
left arm skull (1)
Tail Lash (1)
right arm skull (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0

Shields

Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
mod.
Natural
weapon
AP HP
Bite 1h-melee 1d12 E L - Grip, Impale Y Y 8 16 Head
left arm skull 1h-melee 2d8 C VL - Grip, Impale Y Y 8 16 left arm
Tail Lash 1h-melee 1d10 C VL - Bash, Stun Location Y Y 8 16 Tail
right arm skull 1h-melee 2d8 C VL - Grip, Impale Y Y 0 0 right arm