two headed Sohleugir priest (llizard man)

(Generated 62 times)
Namelist None
Rank Skilled
Race Ettin, Serpent People
Cult rank Proven
Notes Textured, red scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. They stand 6'2' to 7'6" tall. Two headed lizard men are often found serving as priests for their more normal relations seem to regard them as being blessed by their Gods. They worship a whole host of savage reptilian Deities and Snake Demons. They are bigger and crueller than their more normal cousins, and are allowed free rein to slaughter slaves and prisoners as the mood takes them, for they serve the Gods and their actions are never questioned. +1 Combat Action due to Multi-headed. Wears Brigandine armour with banded on head -6 SR. Vampiric Touch Instant, Rank Acolyte, Resist (Endurance), Touch This powerful spell heals the worshipper by draining the vitality of the target. If not resisted, the victim loses a number of Hit Points from each location to heal any damage currently suffered by the concurrent locations of the caster. The maximum number of Hit Points which may be transferred (per location) is equal to the Magnitude of the miracle. However, the victim cannot lose any more points than would take his own equivalent location down to a Major Wound. Vampiric Touch will even heal maimed or reattach severed locations if cast within an hour of receiving the Major Wound. Beyond this period a Regrow Limb spell is required. Anaemia Instant, Ranged, Rank Initiate, Resist (Endurance) This miracle causes blood within a creature to be thinned, weakening them significantly. If not resisted, the spell will reduce the target’s Fatigue level as per bleeding. The victim suffers the loss of one level per two points of the miracle’s Magnitude. At the conclusion of the miracle the victim’s fatigue level recovers to its previous value, assuming the spell was not fatal. Boil Blood Instant, Ranged, Rank Acolyte, Resist (Endurance) This dreadful spell induces the blood of a single target to begin boiling within their body, literally causing them to cook from the inside or even blow limbs off! If the target fails to resist, his blood will superheat, inflicting 2D6 damage per Hit Location (roll separately for each location). Armour points are not effective against this damage and any location which suffers a Major Wound and fails its Resilience test is blown apart.
STR 2d6+12
CON 2d6+8
SIZ 2d6+12
DEX 2d6+6
INT 2d6+6
POW 2d6+6
CHA 2d6+6
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 7
06-07 Left leg 7
08-10 Abdomen 7
11-14 Chest 7
15-16 Left Arm 7
17-18 Right Arm 7
19 Head 1 9
20 Head 2 9
Movement 6
Natural armor Yes

Non-random features

Ability ***Multi-Headed*** An additional Combat Action per extra head possessed beyond the first. These are lost as each individual head is incapacitated or severed. Provided one head remains active, the creature can still control its shared body. When a multi-headed crea- ture resists spells which affect emotions or intellect, it rolls individual saves for each still intact head.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)
Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.

Standard skills

Athletics STR+DEX+35+1D10 Brawn STR+SIZ+35+1D10 Endurance CON+CON+35+1D10
Evade DEX+DEX+35+1D10 Influence CHA+CHA+35+1D10 Perception INT+POW+35+1D10
Swim STR+CON+35+1D10 Unarmed STR+DEX+35+1D10 Willpower POW+POW+1d10+45

Magic skills

Devotion POW+CHA+1d10+35 Exhort INT+CHA+1d10+35

Custom skills

Passion: cruel and sadistic POW+POW+35

Combat styles

cruel, sadistic fighterSTR+DEX+35+1D10

Weapon options

1-handed weapons

Amount: 4
Scimitar (1)
Bite (1)
Claw (1)
Tail (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M M - Bleed Y Y 0 0 Head
Claw 1h-melee 1d4 M T - Bleed, Grip Y Y 0 0 Limb
Tail 1h-melee 1d4 M L - Bash, stun location Y Y 0 0 Tail

Theism spells

Amount: 6
SpellProb.   SpellProb.   SpellProb.   SpellProb.   
Berserk 1 Fear 1 Reflection 1 Anaemia 1
Blood boil 1 Vampiric Touch 1