Notes |
Textured, red scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. They stand 6'2' to 7'6" tall.
Two headed lizard men are often found serving as priests for their more normal relations seem to regard them as being
blessed by their Gods. They worship a whole host of savage reptilian Deities and Snake Demons. They are bigger and crueller than their more normal cousins, and are allowed free rein to slaughter slaves and prisoners as the mood takes them, for they serve the Gods and their actions are never questioned.
+1 Combat Action due to Multi-headed. Wears Brigandine armour with banded on head -6 SR.
Vampiric Touch
Instant, Rank Acolyte, Resist (Endurance), Touch
This powerful spell heals the worshipper by draining the vitality of the target. If not resisted, the victim loses a number of Hit Points from each location to heal any damage currently suffered by the concurrent locations of the caster. The maximum number of Hit Points which may be transferred (per location) is equal to the Magnitude of the miracle. However, the victim cannot lose any more points than would take his own equivalent location down to a Major Wound. Vampiric Touch will even heal maimed or reattach severed locations if cast within an hour of receiving the Major Wound. Beyond this period a Regrow Limb spell is required.
Anaemia
Instant, Ranged, Rank Initiate, Resist (Endurance)
This miracle causes blood within a creature to be thinned, weakening them significantly. If not resisted, the spell will reduce the target’s Fatigue level as per bleeding. The victim suffers the loss of one level per two points of the miracle’s Magnitude. At the conclusion of the miracle the victim’s fatigue level recovers to its previous value, assuming the spell was not fatal.
Boil Blood
Instant, Ranged, Rank Acolyte, Resist (Endurance)
This dreadful spell induces the blood of a single target to begin boiling within their body, literally causing them to cook from the inside or even blow limbs off! If the target fails to resist, his blood will superheat, inflicting 2D6 damage per Hit Location (roll separately for each location). Armour points are not effective against this damage and any location which suffers a Major Wound and fails its Resilience test is blown apart. |