Notes |
Textured, Blue scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. He stand 6'5" tall.
Immune to all weapons apart from elemental prime weapons such as the fire swords it arrogantly uses.
rank 4 fighter: +1 light armour, +2 to heavy armour AP (factored)
+1 Action Point for the purposes of Parrying only. when Parrying, the weapon is treated as 1 grade larger. When Parrying, the weapon is treated as 1 grade larger: large to huge, huge to enormous, and enormous to colossal.
Dual Weapon Specialisation: You may use the extra Action Point to Parry 1 additional Attack.
You may use the extra Action Point to make 1 additional Attack. This Bonus attack suffers no additional penalty and may achieve any Special Effect normally allowed the main hand weapon.
+2 half plate to all locations -3 to SR, no helm however.
LUCK: 8
Deathbolt
Resist (Evade/Endurance)
This spell inflicts 1d6 points of damage per two points of Magnitude. If the target of the spell is killed by this attack, then the target is instantly (failing resistance roll) transformed into a zombie under the control of the caster. The newly animated zombie lasts for one day per point of Magnitude.
Exsanguinate
Concentration, Resist (Endurance)
The spell inflicts horrific injures by rupturing the blood vessels of target’s body causing them to either blacken with contusions and bleed from orifices, or experience surgical cuts across their body. If the target fails to resist, every Combat Action the sorcerer can inflict a random location with an amount of damage according to the spell Intensity.
1–2 1D2+1
3–4 1D4+1
5–6 1D6+1
7–8 1D8+1
9–10 1D10+1
Thicken Blood
Autonomous, Resist (Endurance)
Thicken Blood slows down the reactions and speed of a victim with a maximum CON of three times the spell’s Intensity. Targets who fail to resist have their number of Combat Actions per round reduced by one. In addition the Initiative of the target is reduced by the Intensity of the spell to a minimum of 1.
Vomit Blood
Autonomous, Resist (Endurance)
The target of this horrific spell who fails to resist the magic begins to vomit profuse quantities of blood. For the duration of the spell they are preventing them from being able to perform any action save helplessly retching. Although the amount of blood is frightening it does not in fact come from the victim and so presents no other harm. A sorcerer may cast Vomit Blood on a target with a maximum SIZ of three times the spell’s Intensity.
Weep Blood
Autonomous, Resist (Endurance)
The sorcerer causes a target to start bleeding into his eyes or similar vision based organs, blinding him for the duration of the spell if he fails to successfully resist. The caster can affect creatures with a maximum SIZ of three times the spell’s Intensity. The copious amounts of blood running from a victim’s eyes can be disconcerting to onlookers unaffected by the magic. |