Vampire duchy knight

(Generated 426 times)
Namelist None
Rank Veteran
Race Vampire
Cult rank Proven
Notes has a maximum of one blood points at the end of a round can spend one blood level to heal and amount of hit points equal to healing rate times 1d3.Silver damage costs x2 to heal, serious wounds cost x2 to heal. can only heal serious and minor wounds. if bestowed by a supplicant heals equal to healing rate times 1. cannot heal silver damage or serious wounds unless one blood level is spent. unlike most undead and like most vampires is vulnerable to blood loss. all damage received from silver weapons is increased by one step All exposed hit locations take 1d4 damage from sunlight every healing rate rounds. Exposure to sunlight every con in minutes will cause the creature to make an unopposed endurance roll or gain one level of fatigue Serious and major wounds still cripple the affected hit location. if the vampire takes silver or fire damage during a round he wishes to use regeneration he must succeed an unopposed endurance roll or have his regeneration nullified. the roll is made after the vampire decides on the amount of regeneration allocated.
STR 2d6+16
CON 2d6+6
SIZ 15+2d6
DEX 2d6+12+1d4
INT 2d5+8
POW 2d6+6
CHA 2d6+6
D20Hit locationArmor
01-03 Right leg 8
04-06 Left leg 8
07-09 Abdomen 8
10-12 Chest 8
13-15 Right Arm 8
16-18 Left Arm 8
19-20 Head 8
Movement 6
Natural armor No

Non-random features

Ability ***Blood Drain*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 108. (RQ6 pg 113)
Ability ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+2d10+10 Brawn STR+SIZ+3d10+15 Endurance CON+CON+3d10+20
Evade DEX+DEX+2d10+10 Perception INT+POW+3d10+10 Unarmed STR+DEX+3d10+10
Willpower POW+POW+1d10+20

Combat styles

Primary Combat StyleSTR+DEX+4d10+20

Weapon options

1-handed weapons

Amount: 0
Sabre (5)
Scimitar (5)
Shortsword (5)

2-handed weapons

Amount: 5
great sword (3000)

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
great sword 2h-melee 2d10 E L - bleed sunder impale Y N 7 14 arm