Vampire duchy knight
(Generated 426 times)Namelist | None |
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Tags | |
Rank | Veteran |
Race | Vampire |
Cult rank | Proven |
Notes | has a maximum of one blood points at the end of a round can spend one blood level to heal and amount of hit points equal to healing rate times 1d3.Silver damage costs x2 to heal, serious wounds cost x2 to heal. can only heal serious and minor wounds. if bestowed by a supplicant heals equal to healing rate times 1. cannot heal silver damage or serious wounds unless one blood level is spent. unlike most undead and like most vampires is vulnerable to blood loss. all damage received from silver weapons is increased by one step All exposed hit locations take 1d4 damage from sunlight every healing rate rounds. Exposure to sunlight every con in minutes will cause the creature to make an unopposed endurance roll or gain one level of fatigue Serious and major wounds still cripple the affected hit location. if the vampire takes silver or fire damage during a round he wishes to use regeneration he must succeed an unopposed endurance roll or have his regeneration nullified. the roll is made after the vampire decides on the amount of regeneration allocated. |
Creator | torvak |
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Non-random features
List | Feature |
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Ability | ***Blood Drain*** Victim suffers from either internal bleeding or surface haemorrhaging which leads to the effects described in the Blood Loss section on page 71. At the start of each Combat Round the recipient loses one level of Fatigue, until they collapse and possibly die. |
Ability | ***Undead***: Immune to fatigue effects. No detrimental effects of serious and major wounds even though can lose locations. Major Wound to head or chest (choose) will destroy the undead. (Mythras Core 214-218) |
Standard skills
Athletics | STR+DEX+2d10+10 | Brawn | STR+SIZ+3d10+15 | Endurance | CON+CON+3d10+20 |
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Evade | DEX+DEX+2d10+10 | Perception | INT+POW+3d10+10 | Unarmed | STR+DEX+3d10+10 |
Willpower | POW+POW+1d10+20 |
Combat styles
Primary Combat Style | STR+DEX+4d10+20 |
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Weapon options
1-handed weaponsAmount: 0
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2-handed weaponsAmount: 5
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Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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great sword | 2h-melee | 2d10 | E | L | - | bleed sunder impale | Y | N | 7 | 14 |