Armoured Cyclops

(Generated 70 times)
Namelist None
Rank Veteran
Race Giant, 6 meter
Cult rank None
Notes If a Cyclops is hit in the head, no matter how much damage is sustained, it must make an Endurance roll opposed by the attacker’s combat roll. If the Cyclops fails in the roll it has been struck in the eye, and all physical skills immediately become one grade harder. If it loses with a Fumble, it is rendered completely blind with all skills becoming three grades harder. Any hand 2 hand attacks are rolled on 1D10, range is normal. clad in plate he is a formidable foe -8 SR
STR 2d6+24
CON 2d6+18
SIZ 2d6+24
DEX 3d6
INT 2d6+6
POW 2d6+6
CHA 1d6
D20Hit locationArmor
01-03 Right leg 11
04-06 Left leg 11
07-09 Abdomen 11
10-12 Chest 9
13-15 Right Arm 9
16-18 Left Arm 9
19-20 Head 2
Movement 10
Natural armor Yes

Non-random features

Ability ***Immunity to fire***

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+47 Endurance CON+CON+30
Evade DEX+DEX+20 Perception INT+POW+30 Unarmed STR+DEX+30
Willpower POW+POW+40

Combat styles

Aggressive attacksSTR+DEX+40

Weapon options

1-handed weapons

Amount: 1
Stomp (1)

2-handed weapons

Amount: 1
Huge Axe (1)

Ranged weapons

Amount: 1
rock (1)


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Stomp 1h-melee 1d8 H L - Y Y 3 0 leg
rock ranged 4d6 E M - bash, stun location Y N 4 30
Huge Axe 2h-melee 2d8 E VL - Bleed, Sunder Y N 4 25