Droxl Fettedspike (slave guard Lizardman)

(Generated 62 times)
Namelist None
Rank Skilled
Race Lizardfolk Male
Cult rank None
Notes Leader of the lizard man cavalry, rides a Syracosaurus. Textured, jade scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. They stand 5'8' to 6'6" tall. Wearing splint armour on legs, body and head, scale on arms locations -6 to SR, uses a kite shield covered in dagger size spikes. rank 2 fighter: +1 to light, +2 to heavy armour AP (factored) Shield:+1 Action Point for the purposes of Parrying only. Combat Style when using any shield is improved by 10% and a shield counts as 1 Size category larger for the purposes of parrying damage LUCK: 6
STR 14
CON 16
SIZ 14
DEX 17
INT 14
POW 15
CHA 11
D20Hit locationArmor
01-03 Tail 4
04-05 Right leg 11
06-07 Left leg 11
08-10 Abdomen 11
11-14 Chest 11
15-16 Left Arm 8
17-18 Right Arm 8
19-20 Head 11
Movement 6m (Swim 8 m)
Natural armor Yes

Non-random features

Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+40 Brawn STR+SIZ+50 Endurance CON+CON+35
Evade DEX+DEX+35 Locale INT+INT+40 Perception INT+POW+35
Ride DEX+POW+40 Stealth DEX+INT+40 Swim STR+CON+40
Unarmed STR+DEX+55 Willpower POW+POW+30

Professional skills

Track INT+CON+30

Custom skills

Languages (Lizardman - no written form) INT+CHA+40 Craft (Any primitive) DEX+INT+30 Lore: tactics INT+INT+27
Passion: Evil (Cannibalistic) POW+POW+30

Combat styles

Lizardman Warrior (beastback lancer)STR+DEX+55

Weapon options

1-handed weapons

Amount: 5
Scimitar (1)
Lance (1)
Bite (100)
Claw (100)
Tail (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 1
Spiked shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M M - Bleed Y Y 0 0 head
Claw 1h-melee 1d4 M T - Grip, Bleed Y Y 0 0 arm
Tail 1h-melee 1d4 M L - Bash, stun location Y Y 0 0 tail
Spiked shield shield 1d6 H M - Impale, Bash, Stun Loc, Passive Block 4 loc's Y N 6 17