Izzix Goresmash (slave guard Lizardman)

(Generated 62 times)
Namelist None
Rank Novice
Race Lizardfolk Male
Cult rank None
Notes Sub-Leader of the lizard man phalanx Textured, jade scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. They stand 5'8' to 6'6" tall. Wearing halfplate armour on head and body, studded leather on arms and legs locations -4 to SR rank 1 fighter: +1 light, +2 to heavy armour AP (factored) +1 Action Point for the purposes of Parrying only. LUCK: 3
STR 15
CON 14
SIZ 15
DEX 16
CHA 10
D20Hit locationArmor
01-03 Tail 4
04-05 Right leg 7
06-07 Left leg 7
08-10 Abdomen 10
11-14 Chest 10
15-16 Left Arm 7
17-18 Right Arm 7
19-20 Head 10
Movement 6m (Swim 8 m)
Natural armor Yes

Non-random features

Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (RQ6: pg 312-316)

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+45 Endurance CON+CON+30
Evade DEX+DEX+30 Locale INT+INT+40 Perception INT+POW+30
Stealth DEX+INT+40 Swim STR+CON+40 Unarmed STR+DEX+50
Willpower POW+POW+25

Professional skills

Track INT+CON+30

Custom skills

Languages (Lizardman - no written form) INT+CHA+40 Craft (Any primitive) DEX+INT+30 Lore: tactics INT+INT+42
Passion: Evil (Cannibalistic) POW+POW+30

Combat styles

Lizardman Warrior (formation fighting)STR+DEX+50

Weapon options

1-handed weapons

Amount: 4
Bite (100)
Claw (100)
Tail (100)
Foe masher (war hammer) (1)

2-handed weapons

Amount: 1
Foe smasher (Lucerne hammer) (1)

Ranged weapons

Amount: 0


Amount: 1
Peltast Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M M - Bleed Y Y 0 0 head
Claw 1h-melee 1d4 M T - Grip, Bleed Y Y 0 0 arm
Tail 1h-melee 1d4 M L - Bash, stun location Y Y 0 0 tail
Foe smasher (Lucerne hammer) 2h-melee 1d10+2+1d4 H VL - Bash, Stun loc, Pierce N N 5 10
Foe masher (war hammer) 1h-melee 1d8+1 M M - Stun loc Y N 3 8