Thask the Blooded (Mutant Lizardman)
(Generated 100 times)Namelist | None |
---|---|
Tags | |
Rank | Skilled |
Race | Lizardfolk Male |
Cult rank | None |
Notes | Mutant Sohleugir, leader of the mutant unit, has four arms, used a battleaxe in each. His armour is stained dull red with the blood of his enemies. He is huge and will use his force to batter opponents into submission, or to death. Textured, jade scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. He stand 6'4" tall. Wearing banded armour on all locations -6 to SR rank 3 fighter: +2 to heavy armour AP (factored) +1 Action Point for the purposes of Parrying only. when Parrying, the weapon is treated as 1 grade larger. LUCK: 6 |
Creator | skarza |
|
|
|
Non-random features
List | Feature |
---|---|
Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability | ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting. |
Ability | ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218) |
Ability | ***Multi-Limbed*** Additional Combat Action per extra pair of limbs (beyond the first) it can bring to bear during combat |
Combat Style Trait- Close Combat | ***Batter Aside*** If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his weapon is considered one size larger for the purposes of bypassing parries Mythras pg 89 |
Combat Style Trait- Close Combat | ***Shield Splitter*** Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but only when using the Damage Weapon special effect against shields. Mythras pg 89 |
Standard skills
Athletics | STR+DEX+45 | Brawn | STR+SIZ+55 | Endurance | CON+CON+45 |
---|---|---|---|---|---|
Evade | DEX+DEX+35 | Locale | INT+INT+40 | Perception | INT+POW+40 |
Stealth | DEX+INT+40 | Swim | STR+CON+55 | Unarmed | STR+DEX+40 |
Willpower | POW+POW+45 |
Professional skills
Track | INT+CON+30 |
---|
Custom skills
Languages (Lizardman - no written form) | INT+CHA+40 | Lore:tactics | INT+INT+30 | Passion: Evil (Cannibalistic) | POW+POW+30 |
---|---|---|---|---|---|
Combat styles
Lizardman Warrior (shield splitter and batter aside) | STR+DEX+60 |
---|
Weapon options
1-handed weaponsAmount: 4
|
2-handed weaponsAmount: 1
|
Ranged weaponsAmount: 0 |
ShieldsAmount: 0
|
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
---|---|---|---|---|---|---|---|---|---|---|
Bite | 1h-melee | 1d6 | M | M | - | Bleed | Y | Y | head | |
Claw | 1h-melee | 1d4 | M | T | - | Grip, Bleed | Y | Y | arm | |
Tail | 1h-melee | 1d4 | M | L | - | Bash, Stun location | Y | Y | tail | |
Blooded Axe | 1h-melee | 1d6+1+1d8 | M | M | - | Bleed | N | N | 5 | 10 |
Blooded axes (2 H) | 2h-melee | 1d8+1+1d8 | M | M | - | Bleed | N | N | 5 | 10 |