Styracosaurus
(Generated 87 times)Namelist | None |
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Tags | |
Rank | Skilled |
Race | Triceratops |
Cult rank | None |
Notes | Huge powerful quadrupeds, propelling themselves on four thick, powerful legs, they are approximately 17 feet long, 6 feet tall at the shoulders and weighed around 4 tons. They each have a frill that emanating from the back of their skulls with 6 spikes that extend out of the edge of it. Each also had a large sharp nose horn, and 2 smaller horns like ridges over their eyes. They have a surly and often unpleasant disposition making it likely to charge anything that enters its territory: if the beast fails a willpower roll, then a charge is guaranteed. Can attempt to gore their foes. The horn is capable of both Sundering and Impaling and, if a foe is Impaled, the next Combat Action sees the Styracosaurus aim to throw its victim with a toss of its massive head. If the impaled victim is conscious, he may pit either his Athletics or Acrobatics against the styracosaurus's Brawn. If successful, he remains impaled. If unsuccessful, or if unconscious, the victim is thrown a number of metres equal to 25–Victim’s SIZ, suffering both damage from the removal of the Impaling horn, plus falling damage due to the severity of the fall. |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic. |
Ability | ***Formidable Natural Weapons*** - Can actively parry or deflect attacks using its natural weapons. (Mythras Core 214-218) |
Ability | ***Trample*** - Roll on Athletics to trample beings with up to half its SIZ. Damage = 2x creature’s base Damage Modifier. Increases the Size of the attack by one step. If immobile may trample a prone opponent by using an Action Point. Trample is Free Action if moving or charging over an opponent |
Standard skills
Athletics | STR+DEX | Brawn | STR+SIZ | Endurance | CON+CON+10 |
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Evade | DEX+DEX | Perception | INT+POW+20 | Willpower | POW+POW+22 |
Combat styles
Thundering Terror | STR+DEX |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 0 |
ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Horn | 1h-melee | 2d6 | C | L | - | Impale, sunder | Y | Y | Head | |
Trample | 1h-melee | 2d10 | C | T | - | Bash, Stun Location | Y | Y | Leg |