Salamander: Fire Elemental 4 cubic meters
(Generated 101 times)Namelist | None |
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Tags | |
Rank | Novice |
Race | Elemental |
Cult rank | None |
Notes | Abilities: Engulf, vulnerability, Immunity: Fire, Vulnerable:Water. Only magical spells or weapons affect. Takes double damage from water If Engulf is not evaded then all hitlocs are damaged by same damage. Armor does not protect against engulf damage. If not escaped - damage continues next round. Escaping requires evade, acrobatics or brawn against elementals' brawn. Manipulate fire, spread and augment existing fire. Product heat and light. Lashing whips of fire, shooting out jets of flame and immolating victims |
Creator | skarza |
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Non-random features
List | Feature |
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Ability | ***Engulfing*** The max size of victim is figured as half the creature’s own SIZ, but may be less than this depending on the creature’s physiology. Engulfed victim suffers at least one damage roll based on the creature’s bite attack before being swallowed – the time spent chewing depends on the creature and how sensitive its innards are. If still alive a swallowed victim will begin to suffocate. Often victim lacks the mobility to move inside the digestive tract or the creature is so large that he will die long before he can cut its way out. |
Ability | ***Vulnerable*** The creature’s natural and magical protection cannot mitigate damage caused by a named source. |
Ability | ***Immunity to non magical weapons*** |
Standard skills
Athletics | STR+DEX | Brawn | STR+STR+20 | Endurance | CON+CON |
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Evade | DEX+DEX+20 | Perception | INT+POW+40 | Willpower | POW+POW+50 |
Combat styles
Elemental Combat Style | STR+DEX+40 |
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Weapon options
1-handed weaponsAmount: 2
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2-handed weaponsAmount: 0 |
Ranged weaponsAmount: 1
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ShieldsAmount: 0 |
Custom weapons
Name | Type | Damage | Size | Reach | Range | SpecialFX | Dam. mod. |
Natural weapon |
AP | HP |
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Engulf and immolate | 1h-melee | 0 | L | L | - | All locations | Y | Y | Body | |
jets of flame | ranged | 0 | L | M | 10 metres | Y | Y | Body | ||
whips of fire | 1h-melee | 0 | L | VL | - | can vary reach | Y | Y | Body |