Rock Grub

(Generated 44 times)
Namelist None
Rank Skilled
Race Snake, Giant
Cult rank None
Notes Deep below the surface monstrous inserts chew their way through rock and stone. Rock Grubs are enormous creatures, looking like beetle-headed worms. They bore vast channels, cutting everything in their path with enormously powerful mandibles and leaving only a sticky trail of slime behind them. They are completely blind, but they appear to be able to sense the heat of living things. They are attracted to warmth, and will attempt to eat any living things they encounter, grasping them in the jaws and crushing them before digesting them. Dwarves sometimes follow Rock Grubs as they burrow through the ground, for they know that the creatures can uncover seams of precious metals ready to be mined.
STR 4d6+16
CON 4d6+12
SIZ 4d6+30
DEX 2d6+3
INT 2d6+1
POW 2d6
D20Hit locationArmor
01-03 Tail tip 6
04-05 Mid End-length 6
06-07 Fore End-length 6
08-09 Rear Mid-length 6
10-12 Mid Mid-length 6
13-14 Fore Mid-length 6
15-16 Rear Fore-length 6
17-18 Mid Fore-length 6
19-20 Head 6
Movement 6
Natural armor Yes

Non-random features

Ability ***Burrower*** Can tunnel through the specified ground type at its normal Movement rate
Ability ***Earth Sense*** Perfect sense of direction, depth and orientation beneath ground and suffers no penalties to Perception rolls for underground environments.
Ability ***Grappler*** Successful attack = Grapple + damage. Parried attack = Grip vs opponent limb or Pin Weapon on weapon. Uses brawn to resist victim breaking free. (Mythras Core 214-218)
Ability ***Echolocation*** Can perceive others that may be either motionless or hidden making stealth roll two grades more difficult

Standard skills

Athletics STR+DEX+20 Brawn STR+SIZ+30 Endurance CON+CON+30
Evade DEX+DEX Perception INT+POW+40 Stealth DEX+INT+30
Willpower POW+POW+30

Combat styles

clashing mandiblesSTR+DEX+30

Weapon options

1-handed weapons

Amount: 1
Mandibles (1)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 0

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Mandibles 1h-melee 1d12 E M - Grip, Sunder Y Y 6 14 Head