Armoured Sohleugir slave guards (Lizardman)

(Generated 81 times)
Namelist None
Rank Skilled
Race Lizardfolk Male
Cult rank None
Notes Textured, jade scales shimmer on the hide of the amphibious Sohleugir, interupted by fin-like ridges rising along the spine. These jagged spikes march from the tip of the three foot tail to the crown of the draconic, snouted head. A transparent, extra lid covers the eye underwater or against dust in the air. The digits of hands and feet bear translucent, claw-like nails. They stand 5'8' to 6'6" tall. Armour is metal Laminar, with studded leather arm and leg greaves -4 to SR.
STR 2d6+9
CON 2d6+6
SIZ 2d6+9
DEX 2d6+6
INT 2d6+4
POW 3d6
CHA 2d6
D20Hit locationArmor
01-03 Tail 3
04-05 Right leg 6
06-07 Left leg 6
08-10 Abdomen 9
11-14 Chest 9
15-16 Left Arm 6
17-18 Right Arm 6
19-20 Head 9
Movement 6m (Swim 8 m)
Natural armor Yes

Non-random features

Ability ***Hold Breath*** The creature can hold its breath for extended periods of time. If prepared and remaining fairly static the creature can hold its breath for a number of minutes equal to its CON. This period is halved if the creature is active, such as when swimming or fighting.
Ability ***Cold-blooded*** One meal a week. Below 15C Strike Rank -6, - 1 AP per round. Below 5C catatonic.
Ability ***Swimmer*** Automatically succeeds in everyday moving and manoeuvring whilst swimming unless attempting an unusually difficult task. May substitute the Swim skill for Athletics and Evade rolls whilst in water (Mythras Core 214-218)

Standard skills

Athletics STR+DEX+35 Brawn STR+SIZ+45 Endurance CON+CON+35
Evade DEX+DEX+25 Locale INT+INT+45 Perception INT+POW+35
Stealth DEX+INT+45 Swim STR+CON+45 Unarmed STR+DEX+45
Willpower POW+POW+35

Professional skills

Track INT+CON+35

Custom skills

Languages (Lizardman - no written form) INT+CHA+45 Craft (Any primitive) DEX+INT+35 Customs INT+INT+45
Passion: Evil (Cannibalistic) POW+POW+35

Combat styles

Lizardman WarriorSTR+DEX+45

Weapon options

1-handed weapons

Amount: 5
Scimitar (1)
Shortspear (1)
Whip (Barbed) (1)
Bite (100)
Claw (100)
Tail (100)

2-handed weapons

Amount: 0

Ranged weapons

Amount: 0


Amount: 1
Peltast Shield (1)

Custom weapons

Name Type Damage Size Reach Range SpecialFX Dam.
Bite 1h-melee 1d6 M M - Bleed Y Y 0 0 head
Claw 1h-melee 1d4 M T - Grip, Bleed Y Y 0 0 arm
Tail 1h-melee 1d4 M L - Bash, Stun location Y Y 0 0 tail